Night Sky Engine
A fighting game framework made in Unreal Engine
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UNightSkySettingsInfo Class Reference

#include <NightSkySettingsInfo.h>

Inheritance diagram for UNightSkySettingsInfo:
Collaboration diagram for UNightSkySettingsInfo:

Public Attributes

int32 AntiAliasingMethod
 
int32 GlobalIlluminationMethod
 
- Public Attributes inherited from UNightSkySaveInfo
TArray< uint8 > Data
 
TArray< FObjectRecordObjectRecords
 
TArray< UObject * > TempObjects
 
TArray< UObject * > PersistentOuters
 

Additional Inherited Members

- Public Member Functions inherited from UNightSkySaveInfo
void ActorArraySaver (UPARAM(ref) TArray< AActor * > &SaveActors)
 
void ActorSaver (AActor *SaveActor)
 
void ActorPreloader (AActor *WorldActor, FObjectRecord &ActorRecord)
 
void UObjectArraySaver (UPARAM(ref) TArray< UObject * > &SaveObjects)
 
void UObjectSaver (UObject *SaveObject)
 
void UObjectsPreloader (AActor *WorldActor)
 
void UObjectDataLoader ()
 
void SaveData (UObject *Object, TArray< uint8 > &InData)
 
void LoadData (UObject *Object, UPARAM(ref) TArray< uint8 > &InData)
 

Detailed Description

Definition at line 15 of file NightSkySettingsInfo.h.

Member Data Documentation

◆ AntiAliasingMethod

int32 UNightSkySettingsInfo::AntiAliasingMethod

Definition at line 21 of file NightSkySettingsInfo.h.

◆ GlobalIlluminationMethod

int32 UNightSkySettingsInfo::GlobalIlluminationMethod

Definition at line 23 of file NightSkySettingsInfo.h.


The documentation for this class was generated from the following file: