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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkySettingsInfo.h>


Public Attributes | |
| int32 | AntiAliasingMethod |
| int32 | GlobalIlluminationMethod |
| Public Attributes inherited from UNightSkySaveInfo | |
| TArray< uint8 > | Data |
| TArray< FObjectRecord > | ObjectRecords |
| TArray< UObject * > | TempObjects |
| TArray< UObject * > | PersistentOuters |
Additional Inherited Members | |
| Public Member Functions inherited from UNightSkySaveInfo | |
| void | ActorArraySaver (UPARAM(ref) TArray< AActor * > &SaveActors) |
| void | ActorSaver (AActor *SaveActor) |
| void | ActorPreloader (AActor *WorldActor, FObjectRecord &ActorRecord) |
| void | UObjectArraySaver (UPARAM(ref) TArray< UObject * > &SaveObjects) |
| void | UObjectSaver (UObject *SaveObject) |
| void | UObjectsPreloader (AActor *WorldActor) |
| void | UObjectDataLoader () |
| void | SaveData (UObject *Object, TArray< uint8 > &InData) |
| void | LoadData (UObject *Object, UPARAM(ref) TArray< uint8 > &InData) |
Definition at line 15 of file NightSkySettingsInfo.h.
| int32 UNightSkySettingsInfo::AntiAliasingMethod |
Definition at line 21 of file NightSkySettingsInfo.h.
| int32 UNightSkySettingsInfo::GlobalIlluminationMethod |
Definition at line 23 of file NightSkySettingsInfo.h.