Night Sky Engine
A fighting game framework made in Unreal Engine
|
#include <NightSkySettingsInfo.h>
Public Attributes | |
int32 | AntiAliasingMethod |
int32 | GlobalIlluminationMethod |
Public Attributes inherited from UNightSkySaveInfo | |
TArray< uint8 > | Data |
TArray< FObjectRecord > | ObjectRecords |
TArray< UObject * > | TempObjects |
TArray< UObject * > | PersistentOuters |
Additional Inherited Members | |
Public Member Functions inherited from UNightSkySaveInfo | |
void | ActorArraySaver (UPARAM(ref) TArray< AActor * > &SaveActors) |
void | ActorSaver (AActor *SaveActor) |
void | ActorPreloader (AActor *WorldActor, FObjectRecord &ActorRecord) |
void | UObjectArraySaver (UPARAM(ref) TArray< UObject * > &SaveObjects) |
void | UObjectSaver (UObject *SaveObject) |
void | UObjectsPreloader (AActor *WorldActor) |
void | UObjectDataLoader () |
void | SaveData (UObject *Object, TArray< uint8 > &InData) |
void | LoadData (UObject *Object, UPARAM(ref) TArray< uint8 > &InData) |
Definition at line 15 of file NightSkySettingsInfo.h.
int32 UNightSkySettingsInfo::AntiAliasingMethod |
Definition at line 21 of file NightSkySettingsInfo.h.
int32 UNightSkySettingsInfo::GlobalIlluminationMethod |
Definition at line 23 of file NightSkySettingsInfo.h.