Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all functions with links to the classes they belong to:
- r -
Rand() :
FRandomManager
RecordReplay() :
UNightSkyGameInstance
RecoverHealth() :
APlayerObject
RecvFrom() :
RpcConnectionManager
RegisterBinding() :
UExtendedCommonActivatableWidget
ReleaseA() :
ANightSkyPlayerController
ReleaseB() :
ANightSkyPlayerController
ReleaseC() :
ANightSkyPlayerController
ReleaseD() :
ANightSkyPlayerController
ReleaseDown() :
ANightSkyPlayerController
ReleaseE() :
ANightSkyPlayerController
ReleaseF() :
ANightSkyPlayerController
ReleaseG() :
ANightSkyPlayerController
ReleaseH() :
ANightSkyPlayerController
ReleaseLeft() :
ANightSkyPlayerController
ReleaseRight() :
ANightSkyPlayerController
ReleaseUp() :
ANightSkyPlayerController
Rematch() :
ANightSkyPlayerController
RemoveAutoComboCancel() :
APlayerObject
RemoveChainCancelOption() :
APlayerObject
RemoveEventHandler() :
ABattleObject
RemoveLinkActor() :
ABattleObject
RemoveWhiffCancelOption() :
APlayerObject
Reseed() :
FRandomManager
ResetObject() :
ABattleObject
ResetToCDO() :
USerializableObj
RollbackParticles() :
AParticleManager
RollbackReplay() :
UNightSkyGameInstance
RollbackStartAudio() :
ANightSkyGameState
RoundInit() :
ANightSkyGameState
,
APlayerObject
RpcConnectionManager() :
RpcConnectionManager
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