Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Definition at line 168 of file NightSkyGameState.h.
int32 FBattleState::ActiveObjectCount = 0 |
Definition at line 219 of file NightSkyGameState.h.
FAudioChannel FBattleState::AnnouncerVoiceChannel |
Definition at line 225 of file NightSkyGameState.h.
int32 FBattleState::AssistCooldown = 180 |
Definition at line 180 of file NightSkyGameState.h.
EBattlePhase FBattleState::BattlePhase = EBattlePhase::Intro |
Definition at line 217 of file NightSkyGameState.h.
char FBattleState::BattleStateSync |
Definition at line 172 of file NightSkyGameState.h.
char FBattleState::BattleStateSyncEnd |
Definition at line 228 of file NightSkyGameState.h.
bool FBattleState::bHUDVisible = true |
Definition at line 189 of file NightSkyGameState.h.
FVector FBattleState::CameraPosition = FVector() |
Definition at line 188 of file NightSkyGameState.h.
FAudioChannel FBattleState::CharaAudioChannels[CharaAudioChannelCount] |
Definition at line 223 of file NightSkyGameState.h.
FAudioChannel FBattleState::CharaVoiceChannels[CharaVoiceChannelCount] |
Definition at line 224 of file NightSkyGameState.h.
FAudioChannel FBattleState::CommonAudioChannels[CommonAudioChannelCount] |
Definition at line 222 of file NightSkyGameState.h.
EIntroSide FBattleState::CurrentIntroSide = INT_None |
Definition at line 215 of file NightSkyGameState.h.
int32 FBattleState::CurrentSequenceTime = -1 |
Definition at line 220 of file NightSkyGameState.h.
Definition at line 216 of file NightSkyGameState.h.
int32 FBattleState::FrameNumber = 0 |
Definition at line 174 of file NightSkyGameState.h.
TArray<int32> FBattleState::GaugeP1 |
Definition at line 234 of file NightSkyGameState.h.
TArray<int32> FBattleState::GaugeP2 |
Definition at line 236 of file NightSkyGameState.h.
bool FBattleState::IsPlayingSequence = false |
Definition at line 196 of file NightSkyGameState.h.
APlayerObject* FBattleState::MainPlayer[2] |
Definition at line 209 of file NightSkyGameState.h.
TArray<int32> FBattleState::MaxGauge |
Definition at line 238 of file NightSkyGameState.h.
int32 FBattleState::MaxMeter[2] {10000, 10000} |
Definition at line 201 of file NightSkyGameState.h.
int32 FBattleState::Meter[2] {0, 0} |
Definition at line 200 of file NightSkyGameState.h.
FAudioChannel FBattleState::MusicChannel |
Definition at line 226 of file NightSkyGameState.h.
int32 FBattleState::P1RoundsWon = 0 |
Definition at line 211 of file NightSkyGameState.h.
int32 FBattleState::P2RoundsWon = 0 |
Definition at line 212 of file NightSkyGameState.h.
bool FBattleState::PauseParticles = false |
Definition at line 195 of file NightSkyGameState.h.
bool FBattleState::PauseTimer = false |
Definition at line 194 of file NightSkyGameState.h.
FRandomManager FBattleState::RandomManager |
Definition at line 198 of file NightSkyGameState.h.
int32 FBattleState::RoundCount = 0 |
Definition at line 213 of file NightSkyGameState.h.
ERoundFormat FBattleState::RoundFormat = ERoundFormat::FirstToTwo |
Definition at line 241 of file NightSkyGameState.h.
int32 FBattleState::RoundStartPos = 297500 |
Definition at line 183 of file NightSkyGameState.h.
int32 FBattleState::RoundTimer = 0 |
Definition at line 192 of file NightSkyGameState.h.
FScreenData FBattleState::ScreenData |
Definition at line 186 of file NightSkyGameState.h.
ABattleObject* FBattleState::SuperFreezeCaller = nullptr |
Definition at line 207 of file NightSkyGameState.h.
int32 FBattleState::SuperFreezeDuration = 0 |
Definition at line 203 of file NightSkyGameState.h.
int32 FBattleState::SuperFreezeSelfDuration = 0 |
Definition at line 204 of file NightSkyGameState.h.
int32 FBattleState::TagCooldown = 300 |
Definition at line 178 of file NightSkyGameState.h.
FTeamData FBattleState::TeamData[2] |
Definition at line 231 of file NightSkyGameState.h.
int32 FBattleState::TimeUntilRoundStart = 0 |
Definition at line 175 of file NightSkyGameState.h.