Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Definition at line 67 of file NightSkyGameState.h.
int32 FBattleState::ActiveObjectCount = MaxPlayerObjects |
Definition at line 126 of file NightSkyGameState.h.
FAudioChannel FBattleState::AnnouncerVoiceChannel |
Definition at line 132 of file NightSkyGameState.h.
int32 FBattleState::AssistCooldown = 180 |
Definition at line 81 of file NightSkyGameState.h.
char FBattleState::BattleStateSync |
Definition at line 71 of file NightSkyGameState.h.
char FBattleState::BattleStateSyncEnd |
Definition at line 135 of file NightSkyGameState.h.
bool FBattleState::bHUDVisible = true |
Definition at line 94 of file NightSkyGameState.h.
FVector FBattleState::CameraPosition = FVector() |
Definition at line 92 of file NightSkyGameState.h.
FAudioChannel FBattleState::CharaAudioChannels[CharaAudioChannelCount] |
Definition at line 130 of file NightSkyGameState.h.
FAudioChannel FBattleState::CharaVoiceChannels[CharaVoiceChannelCount] |
Definition at line 131 of file NightSkyGameState.h.
FAudioChannel FBattleState::CommonAudioChannels[CommonAudioChannelCount] |
Definition at line 129 of file NightSkyGameState.h.
EIntroSide FBattleState::CurrentIntroSide = INT_None |
Definition at line 124 of file NightSkyGameState.h.
int32 FBattleState::CurrentScreenPos = 0 |
Definition at line 85 of file NightSkyGameState.h.
int32 FBattleState::CurrentSequenceTime = -1 |
Definition at line 127 of file NightSkyGameState.h.
int32 FBattleState::FrameNumber = 0 |
Definition at line 75 of file NightSkyGameState.h.
int32 FBattleState::Gauge[2][GaugeCount] |
Definition at line 108 of file NightSkyGameState.h.
bool FBattleState::IsPlayingSequence = false |
Definition at line 101 of file NightSkyGameState.h.
APlayerObject* FBattleState::MainPlayer[2] |
Definition at line 118 of file NightSkyGameState.h.
int32 FBattleState::MaxGauge[GaugeCount] |
Definition at line 110 of file NightSkyGameState.h.
int32 FBattleState::MaxMeter[2] {10000, 10000} |
Definition at line 106 of file NightSkyGameState.h.
int32 FBattleState::Meter[2] {0, 0} |
Definition at line 105 of file NightSkyGameState.h.
FAudioChannel FBattleState::MusicChannel |
Definition at line 133 of file NightSkyGameState.h.
int32 FBattleState::P1RoundsWon = 0 |
Definition at line 120 of file NightSkyGameState.h.
int32 FBattleState::P2RoundsWon = 0 |
Definition at line 121 of file NightSkyGameState.h.
bool FBattleState::PauseParticles = false |
Definition at line 100 of file NightSkyGameState.h.
bool FBattleState::PauseTimer = false |
Definition at line 99 of file NightSkyGameState.h.
FVector FBattleState::PrevCameraPosition = FVector() |
Definition at line 93 of file NightSkyGameState.h.
FRandomManager FBattleState::RandomManager |
Definition at line 103 of file NightSkyGameState.h.
int32 FBattleState::RoundCount = 0 |
Definition at line 122 of file NightSkyGameState.h.
ERoundFormat FBattleState::RoundFormat = ERoundFormat::FirstToTwo |
Definition at line 138 of file NightSkyGameState.h.
int32 FBattleState::RoundStartPos = 297500 |
Definition at line 84 of file NightSkyGameState.h.
int32 FBattleState::RoundTimer = 0 |
Definition at line 97 of file NightSkyGameState.h.
int32 FBattleState::ScreenBounds = 840000 |
Definition at line 88 of file NightSkyGameState.h.
int32 FBattleState::StageBounds = 1680000 |
Definition at line 90 of file NightSkyGameState.h.
ABattleObject* FBattleState::SuperFreezeCaller = nullptr |
Definition at line 116 of file NightSkyGameState.h.
int32 FBattleState::SuperFreezeDuration = 0 |
Definition at line 112 of file NightSkyGameState.h.
int32 FBattleState::SuperFreezeSelfDuration = 0 |
Definition at line 113 of file NightSkyGameState.h.
int32 FBattleState::TagCooldown = 300 |
Definition at line 79 of file NightSkyGameState.h.
FTeamData FBattleState::TeamData[2] |
Definition at line 73 of file NightSkyGameState.h.
int32 FBattleState::TimeUntilRoundStart = 0 |
Definition at line 76 of file NightSkyGameState.h.