Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all functions with links to the classes they belong to:
- c -
CalculateAngleBetweenPoints() :
ABattleObject
CalculateDistanceBetweenPoints() :
ABattleObject
CalculateHoming() :
ABattleObject
CalculatePushbox() :
ABattleObject
CallAssist() :
ANightSkyGameState
,
APlayerObject
CallBattleExtension() :
ANightSkyGameState
CallExec() :
UState
,
UStateAlias
,
USubroutineState
CallSubroutine() :
ABattleObject
CallSubroutineWithArgs() :
ABattleObject
CameraShake() :
ABattleObject
,
ANightSkyGameState
CanEnterState() :
APlayerObject
,
UState
CanTag() :
ANightSkyGameState
CheckAttackWeight() :
ANightSkyAIController
CheckBDashWeight() :
ANightSkyAIController
CheckBurstWeight() :
ANightSkyAIController
CheckBWalkWeight() :
ANightSkyAIController
CheckEnemyInRange() :
APlayerObject
CheckFDashWeight() :
ANightSkyAIController
CheckFWalkWeight() :
ANightSkyAIController
CheckInput() :
APlayerObject
CheckInputCondition() :
FInputBuffer
CheckInputSequence() :
FInputBuffer
CheckInputSequenceNegative() :
FInputBuffer
CheckInputSequenceNegativeStrict() :
FInputBuffer
CheckInputSequenceOnce() :
FInputBuffer
CheckInputSequenceOnceStrict() :
FInputBuffer
CheckInputSequencePressAndRelease() :
FInputBuffer
CheckInputSequencePressAndReleaseStrict() :
FInputBuffer
CheckInputSequenceStrict() :
FInputBuffer
CheckIsAttacking() :
APlayerObject
CheckIsGrounded() :
ABattleObject
CheckIsStunned() :
APlayerObject
CheckStateEnabled() :
APlayerObject
CheckStateStanceCondition() :
FStateMachine
ClientChecksumCheck() :
ANetworkPawn
ClientGetBattleData() :
ANetworkPawn
ClosePauseMenu() :
ANightSkyPlayerController
CollisionView() :
ABattleObject
,
ANightSkyGameState
Cos_x1000() :
UNightSkyBlueprintFunctionLibrary
CreateCallbacks() :
AFighterMultiplayerRunner
CreateCharaParticle() :
ABattleObject
CreateChecksum() :
ANightSkyGameState
CreateCommonParticle() :
ABattleObject
CreateRootMontage() :
UNightSkyAnimInstance
CreateSession() :
UNSESessionSubsystem
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