Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all functions with links to the classes they belong to:
- g -
GenerateRandomNumber() :
ABattleObject
,
FRandomManager
GetAnimSequenceForPart() :
ABattleObject
GetBattleObject() :
ABattleObject
GetBoxes() :
ABattleObject
GetByCelName() :
UCollisionData
GetByStateName() :
UStateData
GetCelName() :
ABattleObject
GetCurrentStateName() :
APlayerObject
GetEnemyDistanceX() :
ANightSkyAIController
GetEnemyDistanceY() :
ANightSkyAIController
GetFlipbookForPart() :
ABattleObject
GetGauge() :
ANightSkyGameState
,
APlayerObject
GetLabelName() :
ABattleObject
GetLastStateName() :
APlayerObject
GetLifetimeReplicatedProps() :
ANetworkPawn
GetLocalInputs() :
ANightSkyGameState
GetMainPlayer() :
ANightSkyGameState
GetNetworkStats() :
ANightSkyGameState
GetPosYCenter() :
ABattleObject
GetPrimaryAssetId() :
UPrimaryCharaData
,
UPrimaryStageData
GetSeed() :
FRandomManager
GetStateEntryName() :
APlayerObject
GetStateIndex() :
FStateMachine
GetStateName() :
FStateMachine
GetTeam() :
ANightSkyGameState
GgpoUpdate() :
AFighterMultiplayerRunner
GotoLabel() :
ABattleObject
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