Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all functions with links to the classes they belong to:
- s -
SaveData() :
UNightSkySaveInfo
SaveForRollback() :
ABattleObject
,
USerializableObj
SaveForRollbackBP() :
APlayerObject
SaveForRollbackPlayer() :
APlayerObject
SaveGameState() :
ANightSkyGameState
SaveGameStateCallback() :
AFighterMultiplayerRunner
ScreenPosToWorldPos() :
ANightSkyGameState
SendBattleData() :
ANightSkyPlayerController
SendGgpo() :
ANightSkyPlayerController
SendGgpoToClient() :
ANetworkPawn
SendGgpoToServer() :
ANetworkPawn
SendRematchToClient() :
ANetworkPawn
SendRematchToServer() :
ANetworkPawn
SendTo() :
RpcConnectionManager
Serialize() :
FBPRollbackData
ServerChecksumCheck() :
ANetworkPawn
ServerGetBattleData() :
ANetworkPawn
ServerGetFinishedLoading() :
ANetworkPawn
SetAirDashNoAttackTimer() :
APlayerObject
SetAirDashTimer() :
APlayerObject
SetAttacking() :
ABattleObject
SetBlendCelName() :
ABattleObject
SetCelName() :
ABattleObject
SetDamageReactionCel() :
APlayerObject
SetDefaultComponentVisibility() :
APlayerObject
SetDefaultLandingAction() :
APlayerObject
SetDrawPriorityFront() :
ANightSkyGameState
SetFacing() :
ABattleObject
SetGauge() :
ANightSkyGameState
,
APlayerObject
SetHeadAttribute() :
APlayerObject
SetHeadInvulnerable() :
APlayerObject
SetHealth() :
APlayerObject
SetHitgrabActive() :
APlayerObject
SetHitValues() :
APlayerObject
SetHitValuesOverTime() :
APlayerObject
SetIgnoreHitstunScaling() :
ABattleObject
SetIgnoreOTG() :
ABattleObject
SetIgnorePushbackScaling() :
ABattleObject
SetMeterCooldownTimer() :
APlayerObject
SetObjectID() :
ABattleObject
SetOnScreen() :
APlayerObject
SetOtherChecksum() :
ANightSkyGameState
SetProjectileAttribute() :
ABattleObject
SetProjectileInvulnerable() :
APlayerObject
SetProrateOnce() :
ABattleObject
SetPushCollisionActive() :
ABattleObject
SetPushWidthExtend() :
ABattleObject
SetRecoverableHealth() :
APlayerObject
SetScreenBounds() :
ANightSkyGameState
SetSpeedXRaw() :
ABattleObject
SetStageBounds() :
ANightSkyGameState
SetStance() :
APlayerObject
SetState() :
FStateMachine
SetStateForCPU() :
APlayerObject
SetStrikeInvulnerable() :
APlayerObject
SetStrikeInvulnerableForTime() :
APlayerObject
SetStunTime() :
APlayerObject
SetThrowActive() :
APlayerObject
SetThrowExeState() :
APlayerObject
SetThrowInvulnerable() :
APlayerObject
SetThrowInvulnerableForTime() :
APlayerObject
SetThrowPosition() :
APlayerObject
SetThrowRange() :
APlayerObject
SetThrowResistForTime() :
APlayerObject
SetTimeUntilNextCel() :
ABattleObject
SetupInputComponent() :
ANightSkyPlayerController
SetupPlayerInputComponent() :
AWTCharacter
SetWallCollisionActive() :
ABattleObject
Sin_x1000() :
UNightSkyBlueprintFunctionLibrary
SortObjects() :
ANightSkyGameState
StartBattle() :
AWTCharacter
StartSession() :
UNSESessionSubsystem
StartSuperFreeze() :
ABattleObject
,
ANightSkyGameState
SuperArmorSuccess() :
ABattleObject
SwitchMainPlayer() :
ANightSkyGameState
,
APlayerObject
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