Here is a list of all variables with links to the classes they belong to:
- f -
- FadeTimer : FBattleState
- FAirDashNoAttackTime : APlayerObject, FPlayerObjectLog
- FAirDashSpeed : APlayerObject, FPlayerObjectLog
- FAirDashTime : APlayerObject, FPlayerObjectLog
- FDashAccel : APlayerObject, FPlayerObjectLog
- FDashFriction : APlayerObject, FPlayerObjectLog
- FDashInitSpeed : APlayerObject, FPlayerObjectLog
- FDashMaxSpeed : APlayerObject, FPlayerObjectLog
- FighterMultiplayerRunner : ANetworkPawn
- FighterRunner : ANightSkyGameState, UNightSkyGameInstance
- FinalScreenWidth : FScreenData
- FinalScreenX : FScreenData
- FinalScreenY : FScreenData
- Finished : FAudioChannel
- FinishedLoadingForNetworkBattle : UNightSkyGameInstance
- FJumpSpeed : APlayerObject, FPlayerObjectLog
- Flags : FScreenData
- Flipbook : FAnimStruct, FFlipbookStruct
- FlipbookStructs : UFlipbookData
- FlipInputs : APlayerObject, FPlayerObjectLog
- FloatingCrumpleType : FHitData
- ForcedProration : FHitData
- ForwardAirDashMeterGain : APlayerObject, FPlayerObjectLog
- ForwardDashMeterGain : APlayerObject, FPlayerObjectLog
- ForwardJumpMeterGain : APlayerObject, FPlayerObjectLog
- ForwardWalkMeterGain : APlayerObject, FPlayerObjectLog
- Frame : ANightSkyPlayerController
- FrameBlendPosition : ABattleObject, FBattleObjectLog
- FrameNumber : FBattleState
- FSuperJumpSpeed : APlayerObject, FPlayerObjectLog
- FunctionName : FEventHandler
- FWalkSpeed : APlayerObject, FPlayerObjectLog