#include <PlayerObject.h>
Definition at line 60 of file PlayerObject.h.
◆ LogForSyncTestFile()
| void FPlayerObjectLog::LogForSyncTestFile |
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std::ofstream & | file | ) |
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overridevirtual |
◆ AirDashCount
| int32 FPlayerObjectLog::AirDashCount |
◆ AirDashMinimumHeight
| int32 FPlayerObjectLog::AirDashMinimumHeight |
◆ AirDashNoAttackTime
| uint32 FPlayerObjectLog::AirDashNoAttackTime = 0 |
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protected |
◆ AirDashTimer
| uint32 FPlayerObjectLog::AirDashTimer = 0 |
◆ AirDashTimerMax
| uint32 FPlayerObjectLog::AirDashTimerMax = 0 |
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protected |
◆ AirJumpCount
| int32 FPlayerObjectLog::AirJumpCount |
◆ AirPushHeight
| int32 FPlayerObjectLog::AirPushHeight |
◆ AirPushHeightLow
| int32 FPlayerObjectLog::AirPushHeightLow |
◆ AirPushWidth
| int32 FPlayerObjectLog::AirPushWidth |
◆ AutoComboCancels
| int32 FPlayerObjectLog::AutoComboCancels[8] = {} |
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protected |
◆ BAirDashNoAttackTime
| int32 FPlayerObjectLog::BAirDashNoAttackTime |
◆ BAirDashSpeed
| int32 FPlayerObjectLog::BAirDashSpeed |
◆ BAirDashTime
| int32 FPlayerObjectLog::BAirDashTime |
◆ bCrumpled
| bool FPlayerObjectLog::bCrumpled |
◆ BDashGravity
| int32 FPlayerObjectLog::BDashGravity |
◆ BDashHeight
| int32 FPlayerObjectLog::BDashHeight |
◆ BDashSpeed
| int32 FPlayerObjectLog::BDashSpeed |
◆ bIsAutoCombo
| bool FPlayerObjectLog::bIsAutoCombo = false |
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protected |
◆ BJumpSpeed
| int32 FPlayerObjectLog::BJumpSpeed |
◆ bLimitCrumple
| bool FPlayerObjectLog::bLimitCrumple = true |
◆ BSuperJumpSpeed
| int32 FPlayerObjectLog::BSuperJumpSpeed |
◆ BufferedStateName
| FGameplayTag FPlayerObjectLog::BufferedStateName |
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protected |
◆ BWalkSpeed
| int32 FPlayerObjectLog::BWalkSpeed |
◆ CancelFlags
| uint32 FPlayerObjectLog::CancelFlags = 0 |
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protected |
◆ CanProximityThrow
| bool FPlayerObjectLog::CanProximityThrow |
◆ CanReverseBeat
| bool FPlayerObjectLog::CanReverseBeat |
◆ CloseNormalRange
| int32 FPlayerObjectLog::CloseNormalRange |
◆ CmnPlayerReg1
| int32 FPlayerObjectLog::CmnPlayerReg1 = 0 |
◆ CmnPlayerReg2
| int32 FPlayerObjectLog::CmnPlayerReg2 = 0 |
◆ CmnPlayerReg3
| int32 FPlayerObjectLog::CmnPlayerReg3 = 0 |
◆ CmnPlayerReg4
| int32 FPlayerObjectLog::CmnPlayerReg4 = 0 |
◆ CmnPlayerReg5
| int32 FPlayerObjectLog::CmnPlayerReg5 = 0 |
◆ CmnPlayerReg6
| int32 FPlayerObjectLog::CmnPlayerReg6 = 0 |
◆ CmnPlayerReg7
| int32 FPlayerObjectLog::CmnPlayerReg7 = 0 |
◆ CmnPlayerReg8
| int32 FPlayerObjectLog::CmnPlayerReg8 = 0 |
◆ ComboCounter
| int32 FPlayerObjectLog::ComboCounter |
◆ ComboRate
| int32 FPlayerObjectLog::ComboRate = 60 |
◆ ComboTimer
| int32 FPlayerObjectLog::ComboTimer |
◆ ComponentVisible
◆ CrouchPushHeight
| int32 FPlayerObjectLog::CrouchPushHeight |
◆ CrouchPushWidth
| int32 FPlayerObjectLog::CrouchPushWidth |
◆ CurrentAirDashCount
| uint32 FPlayerObjectLog::CurrentAirDashCount = 0 |
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protected |
◆ CurrentAirJumpCount
| uint32 FPlayerObjectLog::CurrentAirJumpCount = 0 |
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protected |
◆ CurrentHealth
| int32 FPlayerObjectLog::CurrentHealth |
◆ Enemy
◆ ExeStateName
| FGameplayTag FPlayerObjectLog::ExeStateName |
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protected |
◆ FAirDashNoAttackTime
| int32 FPlayerObjectLog::FAirDashNoAttackTime |
◆ FAirDashSpeed
| int32 FPlayerObjectLog::FAirDashSpeed |
◆ FAirDashTime
| int32 FPlayerObjectLog::FAirDashTime |
◆ FDashAccel
| int32 FPlayerObjectLog::FDashAccel |
◆ FDashFriction
| int32 FPlayerObjectLog::FDashFriction |
◆ FDashInitSpeed
| int32 FPlayerObjectLog::FDashInitSpeed |
◆ FDashMaxSpeed
| int32 FPlayerObjectLog::FDashMaxSpeed |
◆ FJumpSpeed
| int32 FPlayerObjectLog::FJumpSpeed |
◆ FlipInputs
| bool FPlayerObjectLog::FlipInputs |
◆ ForwardAirDashMeterGain
| int32 FPlayerObjectLog::ForwardAirDashMeterGain |
◆ ForwardDashMeterGain
| int32 FPlayerObjectLog::ForwardDashMeterGain |
◆ ForwardJumpMeterGain
| int32 FPlayerObjectLog::ForwardJumpMeterGain |
◆ ForwardWalkMeterGain
| int32 FPlayerObjectLog::ForwardWalkMeterGain |
◆ FSuperJumpSpeed
| int32 FPlayerObjectLog::FSuperJumpSpeed |
◆ FWalkSpeed
| int32 FPlayerObjectLog::FWalkSpeed |
◆ Inputs
| uint32 FPlayerObjectLog::Inputs |
◆ InstantBlockLockoutTimer
| uint32 FPlayerObjectLog::InstantBlockLockoutTimer = 0 |
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protected |
◆ IntroEndFlag
| bool FPlayerObjectLog::IntroEndFlag = false |
◆ IntroName
| FGameplayTag FPlayerObjectLog::IntroName |
◆ InvulnFlags
| uint32 FPlayerObjectLog::InvulnFlags = 0 |
◆ JumpGravity
| int32 FPlayerObjectLog::JumpGravity |
◆ JumpHeight
| int32 FPlayerObjectLog::JumpHeight |
◆ LastStateName
| FGameplayTag FPlayerObjectLog::LastStateName |
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protected |
◆ MaxHealth
| int32 FPlayerObjectLog::MaxHealth |
◆ MaxMeter
| int32 FPlayerObjectLog::MaxMeter = 10000 |
◆ MaxOTGCount
| int32 FPlayerObjectLog::MaxOTGCount |
◆ MeterCooldownTimer
| uint32 FPlayerObjectLog::MeterCooldownTimer = 0 |
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protected |
◆ MeterPercentOnHit
| int32 FPlayerObjectLog::MeterPercentOnHit = 72 |
◆ MeterPercentOnHitGuard
| int32 FPlayerObjectLog::MeterPercentOnHitGuard = 18 |
◆ MeterPercentOnReceiveHit
| int32 FPlayerObjectLog::MeterPercentOnReceiveHit = 40 |
◆ MeterPercentOnReceiveHitGuard
| int32 FPlayerObjectLog::MeterPercentOnReceiveHitGuard = 10 |
◆ OTGCount
| int32 FPlayerObjectLog::OTGCount |
◆ OtgProration
| int32 FPlayerObjectLog::OtgProration = 80 |
◆ PlayerFlags
| uint32 FPlayerObjectLog::PlayerFlags = 0 |
◆ PlayerIndex
| int32 FPlayerObjectLog::PlayerIndex |
◆ PlayerReg1
| int32 FPlayerObjectLog::PlayerReg1 = 0 |
◆ PlayerReg2
| int32 FPlayerObjectLog::PlayerReg2 = 0 |
◆ PlayerReg3
| int32 FPlayerObjectLog::PlayerReg3 = 0 |
◆ PlayerReg4
| int32 FPlayerObjectLog::PlayerReg4 = 0 |
◆ PlayerReg5
| int32 FPlayerObjectLog::PlayerReg5 = 0 |
◆ PlayerReg6
| int32 FPlayerObjectLog::PlayerReg6 = 0 |
◆ PlayerReg7
| int32 FPlayerObjectLog::PlayerReg7 = 0 |
◆ PlayerReg8
| int32 FPlayerObjectLog::PlayerReg8 = 0 |
◆ PlayerSync
| unsigned char FPlayerObjectLog::PlayerSync |
◆ PlayerSyncEnd
| unsigned char FPlayerObjectLog::PlayerSyncEnd |
◆ ProximityThrowInput
◆ RecoverableHealth
| int32 FPlayerObjectLog::RecoverableHealth |
◆ RoundEndFlag
| bool FPlayerObjectLog::RoundEndFlag = false |
◆ RoundWinTimer
| int32 FPlayerObjectLog::RoundWinTimer = 300 |
◆ Stance
◆ StandPushHeight
| int32 FPlayerObjectLog::StandPushHeight |
◆ StandPushWidth
| int32 FPlayerObjectLog::StandPushWidth |
◆ StateEntryName
| FGameplayTag FPlayerObjectLog::StateEntryName |
◆ StoredBattleObjects
◆ StoredInputBuffer
◆ StrikeInvulnerableTimer
| uint32 FPlayerObjectLog::StrikeInvulnerableTimer = 0 |
◆ SuperJumpGravity
| int32 FPlayerObjectLog::SuperJumpGravity |
◆ SuperJumpHeight
| int32 FPlayerObjectLog::SuperJumpHeight |
◆ TeamIndex
| int32 FPlayerObjectLog::TeamIndex |
◆ ThrowInvulnerableTimer
| uint32 FPlayerObjectLog::ThrowInvulnerableTimer = 0 |
◆ ThrowRange
| int32 FPlayerObjectLog::ThrowRange = 0 |
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protected |
◆ ThrowResistAfterWakeUp
| int32 FPlayerObjectLog::ThrowResistAfterWakeUp = 5 |
◆ ThrowResistTimer
| uint32 FPlayerObjectLog::ThrowResistTimer = 0 |
◆ ThrowTechTimer
| int32 FPlayerObjectLog::ThrowTechTimer = 0 |
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protected |
◆ ThrowTechWindow
| int32 FPlayerObjectLog::ThrowTechWindow = 6 |
◆ TotalProration
| int32 FPlayerObjectLog::TotalProration = 10000 |
◆ WallTouchTimer
| int32 FPlayerObjectLog::WallTouchTimer |
The documentation for this struct was generated from the following files:
- C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.h
- C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp