Night Sky Engine
A fighting game framework made in Unreal Engine
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FPlayerObjectLog Struct Reference

#include <PlayerObject.h>

Inheritance diagram for FPlayerObjectLog:
FBattleObjectLog

Public Member Functions

virtual void LogForSyncTestFile (std::ofstream &file) override
 
- Public Member Functions inherited from FBattleObjectLog
virtual ~FBattleObjectLog ()=default
 

Public Attributes

unsigned char PlayerSync
 
int32 FWalkSpeed
 
int32 BWalkSpeed
 
int32 FDashInitSpeed
 
int32 FDashAccel
 
int32 FDashMaxSpeed
 
int32 FDashFriction
 
int32 BDashSpeed
 
int32 BDashHeight
 
int32 BDashGravity
 
int32 JumpHeight
 
int32 FJumpSpeed
 
int32 BJumpSpeed
 
int32 JumpGravity
 
int32 SuperJumpHeight
 
int32 FSuperJumpSpeed
 
int32 BSuperJumpSpeed
 
int32 SuperJumpGravity
 
int32 AirDashMinimumHeight
 
int32 FAirDashSpeed
 
int32 BAirDashSpeed
 
int32 FAirDashTime
 
int32 BAirDashTime
 
int32 FAirDashNoAttackTime
 
int32 BAirDashNoAttackTime
 
int32 AirJumpCount
 
int32 AirDashCount
 
int32 StandPushWidth
 
int32 StandPushHeight
 
int32 CrouchPushWidth
 
int32 CrouchPushHeight
 
int32 AirPushWidth
 
int32 AirPushHeight
 
int32 AirPushHeightLow
 
int32 CloseNormalRange
 
int32 MaxHealth
 
int32 MaxMeter = 10000
 
int32 ComboRate = 60
 
int32 OtgProration = 80
 
int32 ForwardWalkMeterGain
 
int32 ForwardJumpMeterGain
 
int32 ForwardDashMeterGain
 
int32 ForwardAirDashMeterGain
 
int32 MeterPercentOnHit = 72
 
int32 MeterPercentOnHitGuard = 18
 
int32 MeterPercentOnReceiveHitGuard = 10
 
int32 MeterPercentOnReceiveHit = 40
 
bool CanReverseBeat
 
bool CanProximityThrow
 
FInputCondition ProximityThrowInput
 
int32 ThrowTechWindow = 6
 
int32 ThrowResistAfterWakeUp = 5
 
int32 PlayerReg1 = 0
 
int32 PlayerReg2 = 0
 
int32 PlayerReg3 = 0
 
int32 PlayerReg4 = 0
 
int32 PlayerReg5 = 0
 
int32 PlayerReg6 = 0
 
int32 PlayerReg7 = 0
 
int32 PlayerReg8 = 0
 
int32 CmnPlayerReg1 = 0
 
int32 CmnPlayerReg2 = 0
 
int32 CmnPlayerReg3 = 0
 
int32 CmnPlayerReg4 = 0
 
int32 CmnPlayerReg5 = 0
 
int32 CmnPlayerReg6 = 0
 
int32 CmnPlayerReg7 = 0
 
int32 CmnPlayerReg8 = 0
 
bool IntroEndFlag = false
 
bool RoundEndFlag = false
 
uint32 Inputs
 
FInputBuffer StoredInputBuffer
 
bool FlipInputs
 
int32 MaxOTGCount
 
bool bLimitCrumple = true
 
int32 PlayerIndex
 
int32 TeamIndex
 
TEnumAsByte< EActionStanceStance
 
int32 CurrentHealth
 
int32 RecoverableHealth
 
int32 TotalProration = 10000
 
int32 ComboCounter
 
int32 ComboTimer
 
uint32 InvulnFlags = 0
 
uint32 PlayerFlags = 0
 
uint32 StrikeInvulnerableTimer = 0
 
uint32 ThrowInvulnerableTimer = 0
 
uint32 ThrowResistTimer = 0
 
uint32 AirDashTimer = 0
 
int32 OTGCount
 
bool bCrumpled
 
int32 RoundWinTimer = 300
 
int32 WallTouchTimer
 
APlayerObjectEnemy
 
ABattleObjectStoredBattleObjects [16]
 
bool ComponentVisible [MaxComponentCount]
 
FGameplayTag StateEntryName
 
FGameplayTag IntroName
 
unsigned char PlayerSyncEnd
 
- Public Attributes inherited from FBattleObjectLog
unsigned char ObjSync = 0
 
int32 PosX = 0
 
int32 PosY = 0
 
int32 PosZ = 0
 
int32 PrevPosX = 0
 
int32 PrevPosY = 0
 
int32 PrevPosZ = 0
 
int32 AnglePitch_x10 = 0
 
int32 AngleYaw_x10 = 0
 
int32 AngleRoll_x10 = 0
 
bool BlendOffset = false
 
int32 PrevOffsetX = 0
 
int32 PrevOffsetY = 0
 
int32 NextOffsetX = 0
 
int32 NextOffsetY = 0
 
int32 SpeedX = 0
 
int32 SpeedY = 0
 
int32 SpeedZ = 0
 
int32 SpeedXRate = 100
 
int32 SpeedXRatePerFrame = 100
 
int32 SpeedYRate = 100
 
int32 SpeedYRatePerFrame = 100
 
int32 SpeedZRate = 100
 
int32 SpeedZRatePerFrame = 100
 
int32 Gravity = 1900
 
int32 Inertia = 0
 
int32 GroundHeight = 0
 
TEnumAsByte< EObjDirDirection = DIR_Right
 
int32 Pushback = 0
 
FHitDataCommon HitCommon = {}
 
FHitData NormalHit = {}
 
FHitData CounterHit = {}
 
uint32 AttackFlags = 0
 
FHitDataCommon ReceivedHitCommon = {}
 
FHitData ReceivedHit = {}
 
uint32 StunTime = 0
 
uint32 StunTimeMax = 0
 
uint32 Hitstop = 0
 
bool ReturnReg = false
 
int32 ActionReg1 = 0
 
int32 ActionReg2 = 0
 
int32 ActionReg3 = 0
 
int32 ActionReg4 = 0
 
int32 ActionReg5 = 0
 
int32 ActionReg6 = 0
 
int32 ActionReg7 = 0
 
int32 ActionReg8 = 0
 
int32 ObjectReg1 = 0
 
int32 ObjectReg2 = 0
 
int32 ObjectReg3 = 0
 
int32 ObjectReg4 = 0
 
int32 ObjectReg5 = 0
 
int32 ObjectReg6 = 0
 
int32 ObjectReg7 = 0
 
int32 ObjectReg8 = 0
 
int32 SubroutineReg1 = 0
 
int32 SubroutineReg2 = 0
 
int32 SubroutineReg3 = 0
 
int32 SubroutineReg4 = 0
 
int32 SubroutineReturnVal1 = 0
 
int32 SubroutineReturnVal2 = 0
 
int32 SubroutineReturnVal3 = 0
 
int32 SubroutineReturnVal4 = 0
 
int32 ActionTime = 0
 
FGameplayTag CelName = {}
 
FGameplayTag BlendCelName = {}
 
FGameplayTag LabelName = {}
 
TArray< FAnimStructAnimStructs
 
float AnimBlendIn {}
 
float AnimBlendOut {}
 
bool GotoLabelActive = false
 
int32 AnimFrame = 0
 
int32 BlendAnimFrame = 0
 
float FrameBlendPosition = 0
 
int32 CelIndex = 0
 
int32 TimeUntilNextCel = 0
 
int32 MaxCelTime = 0
 
FEventHandler EventHandlers [EVT_NUM] = {}
 
FGameplayTag ObjectStateName = {}
 
uint32 ObjectID = 0
 
int32 L = 0
 
int32 R = 0
 
int32 T = 0
 
int32 B = 0
 
FName SocketName = {}
 
EObjType SocketObj = OBJ_Self
 
FVector SocketOffset = FVector::ZeroVector
 
FLinearColor MulColor = FLinearColor(1, 1, 1, 1)
 
FLinearColor AddColor = FLinearColor(0, 0, 0, 1)
 
FLinearColor MulFadeColor = {}
 
FLinearColor AddFadeColor = {}
 
float MulFadeSpeed = 0
 
float AddFadeSpeed = 0
 
int32 ColPosX = 0
 
int32 ColPosY = 0
 
int32 MiscFlags = 0
 
int32 Timer0 = 0
 
int32 Timer1 = 0
 
bool IsPlayer = false
 
bool IsActive = false
 
int32 DrawPriority = 0
 
FHomingParams HomingParams = FHomingParams()
 
FSuperArmorData SuperArmorData = FSuperArmorData()
 
int32 UpdateTime = 0
 
FVector ObjectOffset = FVector::ZeroVector
 
FRotator ObjectRotation = FRotator::ZeroRotator
 
FVector ObjectScale = FVector::One()
 
APlayerObjectPlayer = nullptr
 
ABattleObjectAttackOwner
 
ABattleObjectAttackTarget = nullptr
 
ABattleObjectPositionLinkObj = nullptr
 
ABattleObjectStopLinkObj = nullptr
 
ABattleObjectMaterialLinkObj = nullptr
 
int32 ObjectStateIndex = 0
 
bool bIsCommonState = false
 
unsigned char ObjSyncEnd = 0
 

Protected Attributes

uint32 CurrentAirJumpCount = 0
 
uint32 CurrentAirDashCount = 0
 
uint32 AirDashTimerMax = 0
 
uint32 CancelFlags = 0
 
uint32 AirDashNoAttackTime = 0
 
uint32 InstantBlockLockoutTimer = 0
 
uint32 MeterCooldownTimer = 0
 
int32 ThrowRange = 0
 
int32 ThrowTechTimer = 0
 
int32 AutoComboCancels [8] = {}
 
bool bIsAutoCombo = false
 
FGameplayTag LastStateName
 
FGameplayTag ExeStateName
 
FGameplayTag BufferedStateName
 
- Protected Attributes inherited from FBattleObjectLog
int32 PushHeight = 0
 
int32 PushHeightLow = 0
 
int32 PushWidth = 0
 
int32 PushWidthExtend = 0
 

Detailed Description

Definition at line 60 of file PlayerObject.h.

Member Function Documentation

◆ LogForSyncTestFile()

void FPlayerObjectLog::LogForSyncTestFile ( std::ofstream & file)
overridevirtual

Reimplemented from FBattleObjectLog.

Definition at line 28 of file PlayerObject.cpp.

Member Data Documentation

◆ AirDashCount

int32 FPlayerObjectLog::AirDashCount

Definition at line 126 of file PlayerObject.h.

◆ AirDashMinimumHeight

int32 FPlayerObjectLog::AirDashMinimumHeight

Definition at line 106 of file PlayerObject.h.

◆ AirDashNoAttackTime

uint32 FPlayerObjectLog::AirDashNoAttackTime = 0
protected

Definition at line 292 of file PlayerObject.h.

◆ AirDashTimer

uint32 FPlayerObjectLog::AirDashTimer = 0

Definition at line 263 of file PlayerObject.h.

◆ AirDashTimerMax

uint32 FPlayerObjectLog::AirDashTimerMax = 0
protected

Definition at line 290 of file PlayerObject.h.

◆ AirJumpCount

int32 FPlayerObjectLog::AirJumpCount

Definition at line 124 of file PlayerObject.h.

◆ AirPushHeight

int32 FPlayerObjectLog::AirPushHeight

Definition at line 138 of file PlayerObject.h.

◆ AirPushHeightLow

int32 FPlayerObjectLog::AirPushHeightLow

Definition at line 140 of file PlayerObject.h.

◆ AirPushWidth

int32 FPlayerObjectLog::AirPushWidth

Definition at line 136 of file PlayerObject.h.

◆ AutoComboCancels

int32 FPlayerObjectLog::AutoComboCancels[8] = {}
protected

Definition at line 299 of file PlayerObject.h.

◆ BAirDashNoAttackTime

int32 FPlayerObjectLog::BAirDashNoAttackTime

Definition at line 122 of file PlayerObject.h.

◆ BAirDashSpeed

int32 FPlayerObjectLog::BAirDashSpeed

Definition at line 110 of file PlayerObject.h.

◆ BAirDashTime

int32 FPlayerObjectLog::BAirDashTime

Definition at line 116 of file PlayerObject.h.

◆ bCrumpled

bool FPlayerObjectLog::bCrumpled

Definition at line 265 of file PlayerObject.h.

◆ BDashGravity

int32 FPlayerObjectLog::BDashGravity

Definition at line 88 of file PlayerObject.h.

◆ BDashHeight

int32 FPlayerObjectLog::BDashHeight

Definition at line 86 of file PlayerObject.h.

◆ BDashSpeed

int32 FPlayerObjectLog::BDashSpeed

Definition at line 84 of file PlayerObject.h.

◆ bIsAutoCombo

bool FPlayerObjectLog::bIsAutoCombo = false
protected

Definition at line 302 of file PlayerObject.h.

◆ BJumpSpeed

int32 FPlayerObjectLog::BJumpSpeed

Definition at line 94 of file PlayerObject.h.

◆ bLimitCrumple

bool FPlayerObjectLog::bLimitCrumple = true

Definition at line 243 of file PlayerObject.h.

◆ BSuperJumpSpeed

int32 FPlayerObjectLog::BSuperJumpSpeed

Definition at line 102 of file PlayerObject.h.

◆ BufferedStateName

FGameplayTag FPlayerObjectLog::BufferedStateName
protected

Definition at line 305 of file PlayerObject.h.

◆ BWalkSpeed

int32 FPlayerObjectLog::BWalkSpeed

Definition at line 74 of file PlayerObject.h.

◆ CancelFlags

uint32 FPlayerObjectLog::CancelFlags = 0
protected

Definition at line 291 of file PlayerObject.h.

◆ CanProximityThrow

bool FPlayerObjectLog::CanProximityThrow

Definition at line 170 of file PlayerObject.h.

◆ CanReverseBeat

bool FPlayerObjectLog::CanReverseBeat

Definition at line 168 of file PlayerObject.h.

◆ CloseNormalRange

int32 FPlayerObjectLog::CloseNormalRange

Definition at line 142 of file PlayerObject.h.

◆ CmnPlayerReg1

int32 FPlayerObjectLog::CmnPlayerReg1 = 0

Definition at line 204 of file PlayerObject.h.

◆ CmnPlayerReg2

int32 FPlayerObjectLog::CmnPlayerReg2 = 0

Definition at line 206 of file PlayerObject.h.

◆ CmnPlayerReg3

int32 FPlayerObjectLog::CmnPlayerReg3 = 0

Definition at line 208 of file PlayerObject.h.

◆ CmnPlayerReg4

int32 FPlayerObjectLog::CmnPlayerReg4 = 0

Definition at line 210 of file PlayerObject.h.

◆ CmnPlayerReg5

int32 FPlayerObjectLog::CmnPlayerReg5 = 0

Definition at line 212 of file PlayerObject.h.

◆ CmnPlayerReg6

int32 FPlayerObjectLog::CmnPlayerReg6 = 0

Definition at line 214 of file PlayerObject.h.

◆ CmnPlayerReg7

int32 FPlayerObjectLog::CmnPlayerReg7 = 0

Definition at line 216 of file PlayerObject.h.

◆ CmnPlayerReg8

int32 FPlayerObjectLog::CmnPlayerReg8 = 0

Definition at line 218 of file PlayerObject.h.

◆ ComboCounter

int32 FPlayerObjectLog::ComboCounter

Definition at line 256 of file PlayerObject.h.

◆ ComboRate

int32 FPlayerObjectLog::ComboRate = 60

Definition at line 148 of file PlayerObject.h.

◆ ComboTimer

int32 FPlayerObjectLog::ComboTimer

Definition at line 257 of file PlayerObject.h.

◆ ComponentVisible

bool FPlayerObjectLog::ComponentVisible[MaxComponentCount]

Definition at line 278 of file PlayerObject.h.

◆ CrouchPushHeight

int32 FPlayerObjectLog::CrouchPushHeight

Definition at line 134 of file PlayerObject.h.

◆ CrouchPushWidth

int32 FPlayerObjectLog::CrouchPushWidth

Definition at line 132 of file PlayerObject.h.

◆ CurrentAirDashCount

uint32 FPlayerObjectLog::CurrentAirDashCount = 0
protected

Definition at line 289 of file PlayerObject.h.

◆ CurrentAirJumpCount

uint32 FPlayerObjectLog::CurrentAirJumpCount = 0
protected

Definition at line 288 of file PlayerObject.h.

◆ CurrentHealth

int32 FPlayerObjectLog::CurrentHealth

Definition at line 253 of file PlayerObject.h.

◆ Enemy

APlayerObject* FPlayerObjectLog::Enemy

Definition at line 274 of file PlayerObject.h.

◆ ExeStateName

FGameplayTag FPlayerObjectLog::ExeStateName
protected

Definition at line 304 of file PlayerObject.h.

◆ FAirDashNoAttackTime

int32 FPlayerObjectLog::FAirDashNoAttackTime

Definition at line 119 of file PlayerObject.h.

◆ FAirDashSpeed

int32 FPlayerObjectLog::FAirDashSpeed

Definition at line 108 of file PlayerObject.h.

◆ FAirDashTime

int32 FPlayerObjectLog::FAirDashTime

Definition at line 113 of file PlayerObject.h.

◆ FDashAccel

int32 FPlayerObjectLog::FDashAccel

Definition at line 78 of file PlayerObject.h.

◆ FDashFriction

int32 FPlayerObjectLog::FDashFriction

Definition at line 82 of file PlayerObject.h.

◆ FDashInitSpeed

int32 FPlayerObjectLog::FDashInitSpeed

Definition at line 76 of file PlayerObject.h.

◆ FDashMaxSpeed

int32 FPlayerObjectLog::FDashMaxSpeed

Definition at line 80 of file PlayerObject.h.

◆ FJumpSpeed

int32 FPlayerObjectLog::FJumpSpeed

Definition at line 92 of file PlayerObject.h.

◆ FlipInputs

bool FPlayerObjectLog::FlipInputs

Definition at line 239 of file PlayerObject.h.

◆ ForwardAirDashMeterGain

int32 FPlayerObjectLog::ForwardAirDashMeterGain

Definition at line 158 of file PlayerObject.h.

◆ ForwardDashMeterGain

int32 FPlayerObjectLog::ForwardDashMeterGain

Definition at line 156 of file PlayerObject.h.

◆ ForwardJumpMeterGain

int32 FPlayerObjectLog::ForwardJumpMeterGain

Definition at line 154 of file PlayerObject.h.

◆ ForwardWalkMeterGain

int32 FPlayerObjectLog::ForwardWalkMeterGain

Definition at line 152 of file PlayerObject.h.

◆ FSuperJumpSpeed

int32 FPlayerObjectLog::FSuperJumpSpeed

Definition at line 100 of file PlayerObject.h.

◆ FWalkSpeed

int32 FPlayerObjectLog::FWalkSpeed

Definition at line 72 of file PlayerObject.h.

◆ Inputs

uint32 FPlayerObjectLog::Inputs

Definition at line 228 of file PlayerObject.h.

◆ InstantBlockLockoutTimer

uint32 FPlayerObjectLog::InstantBlockLockoutTimer = 0
protected

Definition at line 293 of file PlayerObject.h.

◆ IntroEndFlag

bool FPlayerObjectLog::IntroEndFlag = false

Definition at line 221 of file PlayerObject.h.

◆ IntroName

FGameplayTag FPlayerObjectLog::IntroName

Definition at line 282 of file PlayerObject.h.

◆ InvulnFlags

uint32 FPlayerObjectLog::InvulnFlags = 0

Definition at line 258 of file PlayerObject.h.

◆ JumpGravity

int32 FPlayerObjectLog::JumpGravity

Definition at line 96 of file PlayerObject.h.

◆ JumpHeight

int32 FPlayerObjectLog::JumpHeight

Definition at line 90 of file PlayerObject.h.

◆ LastStateName

FGameplayTag FPlayerObjectLog::LastStateName
protected

Definition at line 303 of file PlayerObject.h.

◆ MaxHealth

int32 FPlayerObjectLog::MaxHealth

Definition at line 144 of file PlayerObject.h.

◆ MaxMeter

int32 FPlayerObjectLog::MaxMeter = 10000

Definition at line 146 of file PlayerObject.h.

◆ MaxOTGCount

int32 FPlayerObjectLog::MaxOTGCount

Definition at line 241 of file PlayerObject.h.

◆ MeterCooldownTimer

uint32 FPlayerObjectLog::MeterCooldownTimer = 0
protected

Definition at line 294 of file PlayerObject.h.

◆ MeterPercentOnHit

int32 FPlayerObjectLog::MeterPercentOnHit = 72

Definition at line 160 of file PlayerObject.h.

◆ MeterPercentOnHitGuard

int32 FPlayerObjectLog::MeterPercentOnHitGuard = 18

Definition at line 162 of file PlayerObject.h.

◆ MeterPercentOnReceiveHit

int32 FPlayerObjectLog::MeterPercentOnReceiveHit = 40

Definition at line 166 of file PlayerObject.h.

◆ MeterPercentOnReceiveHitGuard

int32 FPlayerObjectLog::MeterPercentOnReceiveHitGuard = 10

Definition at line 164 of file PlayerObject.h.

◆ OTGCount

int32 FPlayerObjectLog::OTGCount

Definition at line 264 of file PlayerObject.h.

◆ OtgProration

int32 FPlayerObjectLog::OtgProration = 80

Definition at line 150 of file PlayerObject.h.

◆ PlayerFlags

uint32 FPlayerObjectLog::PlayerFlags = 0

Definition at line 259 of file PlayerObject.h.

◆ PlayerIndex

int32 FPlayerObjectLog::PlayerIndex

Definition at line 246 of file PlayerObject.h.

◆ PlayerReg1

int32 FPlayerObjectLog::PlayerReg1 = 0

Definition at line 183 of file PlayerObject.h.

◆ PlayerReg2

int32 FPlayerObjectLog::PlayerReg2 = 0

Definition at line 185 of file PlayerObject.h.

◆ PlayerReg3

int32 FPlayerObjectLog::PlayerReg3 = 0

Definition at line 187 of file PlayerObject.h.

◆ PlayerReg4

int32 FPlayerObjectLog::PlayerReg4 = 0

Definition at line 189 of file PlayerObject.h.

◆ PlayerReg5

int32 FPlayerObjectLog::PlayerReg5 = 0

Definition at line 191 of file PlayerObject.h.

◆ PlayerReg6

int32 FPlayerObjectLog::PlayerReg6 = 0

Definition at line 193 of file PlayerObject.h.

◆ PlayerReg7

int32 FPlayerObjectLog::PlayerReg7 = 0

Definition at line 195 of file PlayerObject.h.

◆ PlayerReg8

int32 FPlayerObjectLog::PlayerReg8 = 0

Definition at line 197 of file PlayerObject.h.

◆ PlayerSync

unsigned char FPlayerObjectLog::PlayerSync

Definition at line 65 of file PlayerObject.h.

◆ PlayerSyncEnd

unsigned char FPlayerObjectLog::PlayerSyncEnd

Definition at line 309 of file PlayerObject.h.

◆ ProximityThrowInput

FInputCondition FPlayerObjectLog::ProximityThrowInput

Definition at line 172 of file PlayerObject.h.

◆ RecoverableHealth

int32 FPlayerObjectLog::RecoverableHealth

Definition at line 254 of file PlayerObject.h.

◆ RoundEndFlag

bool FPlayerObjectLog::RoundEndFlag = false

Definition at line 223 of file PlayerObject.h.

◆ RoundWinTimer

int32 FPlayerObjectLog::RoundWinTimer = 300

Definition at line 266 of file PlayerObject.h.

◆ Stance

TEnumAsByte<EActionStance> FPlayerObjectLog::Stance

Definition at line 251 of file PlayerObject.h.

◆ StandPushHeight

int32 FPlayerObjectLog::StandPushHeight

Definition at line 130 of file PlayerObject.h.

◆ StandPushWidth

int32 FPlayerObjectLog::StandPushWidth

Definition at line 128 of file PlayerObject.h.

◆ StateEntryName

FGameplayTag FPlayerObjectLog::StateEntryName

Definition at line 280 of file PlayerObject.h.

◆ StoredBattleObjects

ABattleObject* FPlayerObjectLog::StoredBattleObjects[16]

Definition at line 276 of file PlayerObject.h.

◆ StoredInputBuffer

FInputBuffer FPlayerObjectLog::StoredInputBuffer

Definition at line 231 of file PlayerObject.h.

◆ StrikeInvulnerableTimer

uint32 FPlayerObjectLog::StrikeInvulnerableTimer = 0

Definition at line 260 of file PlayerObject.h.

◆ SuperJumpGravity

int32 FPlayerObjectLog::SuperJumpGravity

Definition at line 104 of file PlayerObject.h.

◆ SuperJumpHeight

int32 FPlayerObjectLog::SuperJumpHeight

Definition at line 98 of file PlayerObject.h.

◆ TeamIndex

int32 FPlayerObjectLog::TeamIndex

Definition at line 248 of file PlayerObject.h.

◆ ThrowInvulnerableTimer

uint32 FPlayerObjectLog::ThrowInvulnerableTimer = 0

Definition at line 261 of file PlayerObject.h.

◆ ThrowRange

int32 FPlayerObjectLog::ThrowRange = 0
protected

Definition at line 295 of file PlayerObject.h.

◆ ThrowResistAfterWakeUp

int32 FPlayerObjectLog::ThrowResistAfterWakeUp = 5

Definition at line 176 of file PlayerObject.h.

◆ ThrowResistTimer

uint32 FPlayerObjectLog::ThrowResistTimer = 0

Definition at line 262 of file PlayerObject.h.

◆ ThrowTechTimer

int32 FPlayerObjectLog::ThrowTechTimer = 0
protected

Definition at line 296 of file PlayerObject.h.

◆ ThrowTechWindow

int32 FPlayerObjectLog::ThrowTechWindow = 6

Definition at line 174 of file PlayerObject.h.

◆ TotalProration

int32 FPlayerObjectLog::TotalProration = 10000

Definition at line 255 of file PlayerObject.h.

◆ WallTouchTimer

int32 FPlayerObjectLog::WallTouchTimer

Definition at line 267 of file PlayerObject.h.


The documentation for this struct was generated from the following files: