Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all variables with links to the classes they belong to:
- g -
GameInstance :
AFighterReplayRunner
,
ANightSkyGameState
GameState :
ABattleObject
,
AFighterLocalRunner
,
ANightSkyAIController
,
AWTCharacter
GameVersion :
UNightSkyGameInstance
Gauge :
FBattleState
ggpo :
AFighterMultiplayerRunner
GlobalIlluminationMethod :
UNightSkySettingsInfo
GotoLabelActive :
ABattleObject
Gravity :
ABattleObject
,
FHitData
GravityOverTime :
FHitData
GroundBounce :
FHitData
GroundBounceCount :
FGroundBounceData
GroundBounceGravity :
FGroundBounceData
GroundBounceStop :
FGroundBounceData
GroundBounceUntech :
FGroundBounceData
GroundBounceXRate :
FGroundBounceData
GroundBounceXSpeed :
FGroundBounceData
GroundBounceYRate :
FGroundBounceData
GroundBounceYSpeed :
FGroundBounceData
GroundGuardPushbackX :
FHitDataCommon
GroundHeight :
ABattleObject
GroundHitAction :
FHitData
GroundPushbackX :
FHitData
GuardGravity :
FHitDataCommon
GuardSFX :
FHitDataCommon
GuardSFXOverride :
FHitDataCommon
GuardVFX :
FHitDataCommon
GuardVFXOverride :
FHitDataCommon
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