Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all variables with links to the classes they belong to:
- o -
ObjActive :
FRollbackData
ObjBuffer :
FRollbackData
ObjectID :
ABattleObject
,
UState
ObjectOffset :
ABattleObject
ObjectRecords :
UNightSkySaveInfo
ObjectReg1 :
ABattleObject
ObjectReg2 :
ABattleObject
ObjectReg3 :
ABattleObject
ObjectReg4 :
ABattleObject
ObjectReg5 :
ABattleObject
ObjectReg6 :
ABattleObject
ObjectReg7 :
ABattleObject
ObjectReg8 :
ABattleObject
ObjectRotation :
ABattleObject
Objects :
ANightSkyGameState
ObjectScale :
ABattleObject
ObjectState :
ABattleObject
ObjectStateData :
APlayerObject
ObjectStateIndex :
ABattleObject
ObjectStateName :
ABattleObject
ObjectStateNames :
APlayerObject
ObjectStates :
APlayerObject
ObjectsToIgnoreHitsFrom :
ABattleObject
ObjNumber :
ABattleObject
ObjSync :
ABattleObject
ObjSyncEnd :
ABattleObject
OffsetX :
FHomingParams
OffsetY :
FHomingParams
OnBattleEndDelegate :
ANightSkyWTGameState
OnCreateSessionCompleteDelegate :
UNSESessionSubsystem
OnDestroySessionCompleteEvent :
UNSESessionSubsystem
OnFindSessionsCompleteEvent :
UNSESessionSubsystem
OnJoinGameSessionCompleteEvent :
UNSESessionSubsystem
OnStartSessionCompleteEvent :
UNSESessionSubsystem
OnUpdateSessionCompleteEvent :
UNSESessionSubsystem
OrthoBlendActive :
ABattleObject
OTGCount :
APlayerObject
OtgProration :
APlayerObject
Outer :
FObjectRecord
OuterID :
FObjectRecord
OverlayMaterial :
FMaterialStruct
OwningUserName :
FNSESessionInfo
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