Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all class members with links to the classes they belong to:
- i -
IgnoreSuperFreeze() :
ABattleObject
ImpreciseInputCount :
FInputBuffer
,
FInputCondition
Index :
FLinkedActorContainer
Inertia :
ABattleObject
Init() :
ANightSkyGameState
,
ANightSkyWTGameState
,
UState
InitBP() :
APlayerObject
InitEventHandler() :
ABattleObject
InitHitDataByAttackLevel() :
ABattleObject
InitialProration :
FHitData
InitialValue :
FExtraGauge
InitObject() :
ABattleObject
InitPlayer() :
APlayerObject
InputActions :
ANightSkyPlayerController
InputBufferInternal :
FInputBuffer
InputConditionLists :
UState
InputConditions :
FInputConditionList
InputDisabled :
FInputBuffer
InputFlag :
FInputBitmask
InputMapping :
ANightSkyPlayerController
Inputs :
ANightSkyPlayerController
,
APlayerObject
InputSequence :
FInputBuffer
InputsP1 :
UReplaySaveInfo
InputsP2 :
UReplaySaveInfo
InstantBlockLockoutTimer :
APlayerObject
IntroName :
APlayerObject
InvulnFlags :
APlayerObject
IsActive :
ABattleObject
IsCorrectBlock() :
APlayerObject
IsCPUBattle :
UNightSkyGameInstance
IsCurrentState() :
FStateMachine
IsEnemyAttackState() :
APlayerObject
IsEnemyBlocking() :
APlayerObject
IsEnemyThrow() :
APlayerObject
IsFollowupState :
UState
IsMainPlayer() :
APlayerObject
IsOnScreen() :
APlayerObject
IsPlayer :
ABattleObject
IsPlayingSequence :
FBattleState
IsReplay :
UNightSkyGameInstance
IsStopped() :
ABattleObject
IsTagBattle() :
ANightSkyGameState
IsTimerPaused() :
ABattleObject
IsTraining :
UNightSkyGameInstance
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1.10.0