Here is a list of all class members with links to the classes they belong to:
- i -
- IgnoreSuperFreeze() : ABattleObject
- ImpreciseInputCount : FInputCondition
- Index : FLinkedActorContainer
- Inertia : ABattleObject, FBattleObjectLog
- Init() : ANightSkyGameState, ANightSkyWTGameState, UState
- InitBP() : APlayerObject
- InitEventHandler() : ABattleObject
- InitHitDataByAttackLevel() : ABattleObject
- InitialProration : FHitData
- InitialValue : FExtraGauge
- InitObject() : ABattleObject
- InitPlayer() : APlayerObject
- InputActions : ANightSkyPlayerController
- InputBufferInternal : FInputBuffer
- InputConditionLists : UState
- InputConditions : FInputConditionList
- InputDisabled : FInputBuffer
- InputFlag : FInputBitmask
- InputMapping : ANightSkyPlayerController
- Inputs : ANightSkyPlayerController, APlayerObject, FPlayerObjectLog
- InputsP1 : UReplaySaveInfo
- InputsP2 : UReplaySaveInfo
- InstantBlockLockoutTimer : APlayerObject, FPlayerObjectLog
- IntroEndFlag : APlayerObject, FPlayerObjectLog
- IntroName : APlayerObject, FPlayerObjectLog
- InvulnFlags : APlayerObject, FPlayerObjectLog
- IsActive : ABattleObject, FBattleObjectLog
- IsCorrectBlock() : APlayerObject
- IsCPUBattle : UNightSkyGameInstance
- IsCurrentState() : FStateMachine
- IsEnemyAttackState() : APlayerObject
- IsEnemyBlocking() : APlayerObject
- IsEnemyThrow() : APlayerObject
- IsFollowupState : UState
- IsInvulnerable() : APlayerObject
- IsInvulnerable_BP() : APlayerObject
- IsMainPlayer() : APlayerObject
- IsOnScreen() : APlayerObject
- IsPlayer : ABattleObject, FBattleObjectLog
- IsPlayingSequence : FBattleState
- IsReplay : UNightSkyGameInstance
- IsStopped() : ABattleObject
- IsTagBattle() : ANightSkyGameState
- IsTimerPaused() : ABattleObject
- IsTraining : UNightSkyGameInstance