Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all variables with links to the classes they belong to:
- i -
ImpreciseInputCount :
FInputCondition
Index :
FLinkedActorContainer
Inertia :
ABattleObject
,
FBattleObjectLog
InitialProration :
FHitData
InitialValue :
FExtraGauge
InputActions :
ANightSkyPlayerController
InputBufferInternal :
FInputBuffer
InputConditionLists :
UState
InputConditions :
FInputConditionList
InputDisabled :
FInputBuffer
InputFlag :
FInputBitmask
InputMapping :
ANightSkyPlayerController
Inputs :
ANightSkyPlayerController
,
APlayerObject
,
FPlayerObjectLog
InputsP1 :
UReplaySaveInfo
InputsP2 :
UReplaySaveInfo
InstantBlockLockoutTimer :
APlayerObject
,
FPlayerObjectLog
IntroEndFlag :
APlayerObject
,
FPlayerObjectLog
IntroName :
APlayerObject
,
FPlayerObjectLog
InvulnFlags :
APlayerObject
,
FPlayerObjectLog
IsActive :
ABattleObject
,
FBattleObjectLog
IsCPUBattle :
UNightSkyGameInstance
IsFollowupState :
UState
IsPlayer :
ABattleObject
,
FBattleObjectLog
IsPlayingSequence :
FBattleState
IsReplay :
UNightSkyGameInstance
IsTraining :
UNightSkyGameInstance
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1.12.0