Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all variables with links to the classes they belong to:
- r -
R :
ABattleObject
Random :
FBattleData
RandomManager :
FBattleState
ReceivedHit :
ABattleObject
ReceivedHitCommon :
ABattleObject
receiveSchedule :
RpcConnectionManager
RecoverableDamagePercent :
FHitData
RecoverableHealth :
APlayerObject
ReleaseA :
FBattleInputActions
ReleaseB :
FBattleInputActions
ReleaseC :
FBattleInputActions
ReleaseD :
FBattleInputActions
ReleaseDown :
FBattleInputActions
ReleaseE :
FBattleInputActions
ReleaseF :
FBattleInputActions
ReleaseG :
FBattleInputActions
ReleaseH :
FBattleInputActions
ReleaseLeft :
FBattleInputActions
ReleaseRight :
FBattleInputActions
ReleaseUp :
FBattleInputActions
RemoteFrame :
ANightSkyGameState
ReplayIndex :
UReplaySaveInfo
ReplayList :
UNightSkyGameInstance
ReturnReg :
ABattleObject
RollbackFrames :
FNetworkStats
,
UNightSkyBattleWidget
RootMontage :
UNightSkyAnimInstance
RoundCount :
FBattleState
RoundFormat :
FBattleData
,
FBattleState
RoundStartPos :
FBattleState
RoundTimer :
FBattleState
RoundWinTimer :
APlayerObject
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1.10.0