Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all variables with links to the classes they belong to:
- a -
ActionReg1 :
ABattleObject
ActionReg2 :
ABattleObject
ActionReg3 :
ABattleObject
ActionReg4 :
ABattleObject
ActionReg5 :
ABattleObject
ActionReg6 :
ABattleObject
ActionReg7 :
ABattleObject
ActionReg8 :
ABattleObject
ActionTime :
ABattleObject
ActiveObjectCount :
FBattleState
ActorClass :
FLinkActorStruct
AddColor :
ABattleObject
AddFadeColor :
ABattleObject
AddFadeSpeed :
ABattleObject
AirDashCount :
APlayerObject
AirDashMinimumHeight :
APlayerObject
AirDashNoAttackTime :
APlayerObject
AirDashTimer :
APlayerObject
AirDashTimerMax :
APlayerObject
AirGuardPushbackX :
FHitDataCommon
AirGuardPushbackY :
FHitDataCommon
AirHitAction :
FHitData
AirJumpCount :
APlayerObject
AirPushbackX :
FHitData
AirPushbackXOverTime :
FHitData
AirPushbackY :
FHitData
AirPushbackYOverTime :
FHitData
AirPushHeight :
APlayerObject
AirPushHeightLow :
APlayerObject
AirPushWidth :
APlayerObject
Anim :
FCollisionStruct
AnimFrame :
ABattleObject
,
FCollisionStruct
AnimSequence :
FAnimStruct
AnimStructs :
ABattleObject
AnnouncerVoiceChannel :
FBattleState
AnnouncerVoicePlayer :
AAudioManager
AntiAliasingMethod :
UNightSkySettingsInfo
ArmorDamagePercent :
FSuperArmorData
ArmorHits :
FSuperArmorData
AssistCooldown :
FBattleState
AttackFlags :
ABattleObject
AttackLevel :
FHitDataCommon
AttackOwner :
ABattleObject
AttackSpeed :
FStateCPUData
AttackTarget :
ABattleObject
AttackXBeginRange :
FStateCPUData
AttackXEndRange :
FStateCPUData
AttackYBeginRange :
FStateCPUData
AttackYEndRange :
FStateCPUData
AudioManager :
ANightSkyGameState
AutoComboCancels :
APlayerObject
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1.10.0