Here is a list of all variables with links to the classes they belong to:
- a -
- ActionReg1 : ABattleObject, FBattleObjectLog
- ActionReg2 : ABattleObject, FBattleObjectLog
- ActionReg3 : ABattleObject, FBattleObjectLog
- ActionReg4 : ABattleObject, FBattleObjectLog
- ActionReg5 : ABattleObject, FBattleObjectLog
- ActionReg6 : ABattleObject, FBattleObjectLog
- ActionReg7 : ABattleObject, FBattleObjectLog
- ActionReg8 : ABattleObject, FBattleObjectLog
- ActionTime : ABattleObject, FBattleObjectLog
- ActiveObjectCount : FBattleState
- ActorClass : FLinkActorStruct
- AddColor : ABattleObject, FBattleObjectLog
- AddFadeColor : ABattleObject, FBattleObjectLog
- AddFadeSpeed : ABattleObject, FBattleObjectLog
- AirDashCount : APlayerObject, FPlayerObjectLog
- AirDashMinimumHeight : APlayerObject, FPlayerObjectLog
- AirDashNoAttackTime : APlayerObject, FPlayerObjectLog
- AirDashTimer : APlayerObject, FPlayerObjectLog
- AirDashTimerMax : APlayerObject, FPlayerObjectLog
- AirGuardPushbackX : FHitDataCommon
- AirGuardPushbackY : FHitDataCommon
- AirHitAction : FHitData
- AirJumpCount : APlayerObject, FPlayerObjectLog
- AirPushbackX : FHitData
- AirPushbackXOverTime : FHitData
- AirPushbackY : FHitData
- AirPushbackYOverTime : FHitData
- AirPushHeight : APlayerObject, FPlayerObjectLog
- AirPushHeightLow : APlayerObject, FPlayerObjectLog
- AirPushWidth : APlayerObject, FPlayerObjectLog
- AnglePitch_x10 : FBattleObjectLog
- AnglePitch_x1000 : ABattleObject
- AngleRoll_x10 : FBattleObjectLog
- AngleRoll_x1000 : ABattleObject
- AngleYaw_x10 : FBattleObjectLog
- AngleYaw_x1000 : ABattleObject
- Anim : FCollisionStruct, FRollbackAnimation
- AnimBlendIn : ABattleObject, FBattleObjectLog, FCollisionStruct
- AnimBlendOut : ABattleObject, FBattleObjectLog, FCollisionStruct
- AnimFrame : ABattleObject, FBattleObjectLog, FCollisionStruct
- AnimSequence : FAnimStruct
- AnimStructs : ABattleObject, FBattleObjectLog
- AnnouncerData : UNightSkyGameInstance
- AnnouncerVoiceChannel : FBattleState
- AnnouncerVoicePlayer : AAudioManager
- AntiAliasingMethod : UNightSkySettingsInfo
- ArmorDamagePercent : FSuperArmorData
- ArmorHits : FSuperArmorData
- AssistCooldown : FBattleState
- AttackFlags : ABattleObject, FBattleObjectLog
- AttackLevel : FHitDataCommon
- AttackOwner : ABattleObject, FBattleObjectLog
- AttackSpeed : FStateCPUData
- AttackTarget : ABattleObject, FBattleObjectLog
- AttackXBeginRange : FStateCPUData
- AttackXEndRange : FStateCPUData
- AttackYBeginRange : FStateCPUData
- AttackYEndRange : FStateCPUData
- AudioManager : ANightSkyGameState
- AutoComboCancels : APlayerObject, FPlayerObjectLog