Here is a list of all class members with links to the classes they belong to:
- f -
- FaceOpponent() : ABattleObject
- FadeTimer : FBattleState
- FAirDashNoAttackTime : APlayerObject, FPlayerObjectLog
- FAirDashSpeed : APlayerObject, FPlayerObjectLog
- FAirDashTime : APlayerObject, FPlayerObjectLog
- FBattleParticle() : FBattleParticle
- FDashAccel : APlayerObject, FPlayerObjectLog
- FDashFriction : APlayerObject, FPlayerObjectLog
- FDashInitSpeed : APlayerObject, FPlayerObjectLog
- FDashMaxSpeed : APlayerObject, FPlayerObjectLog
- FighterMultiplayerRunner : ANetworkPawn
- FighterRunner : ANightSkyGameState, UNightSkyGameInstance
- FinalScreenWidth : FScreenData
- FinalScreenX : FScreenData
- FinalScreenY : FScreenData
- FindReplays() : UNightSkyGameInstance
- FindSessions() : UNSESessionSubsystem
- Finished : FAudioChannel
- FinishedLoadingForNetworkBattle : UNightSkyGameInstance
- FInputBitmask() : FInputBitmask
- FJumpSpeed : APlayerObject, FPlayerObjectLog
- Flags : FScreenData
- fletcher32_checksum() : AFighterMultiplayerRunner
- Flipbook : FAnimStruct, FFlipbookStruct
- FlipbookStructs : UFlipbookData
- FlipInput() : APlayerObject
- FlipInputs : APlayerObject, FPlayerObjectLog
- FlipInputsInBuffer() : FInputBuffer
- FlipObject() : ABattleObject
- FloatingCrumpleType : FHitData
- FNightSkySaveArchive() : FNightSkySaveArchive
- FNSESessionInfo() : FNSESessionInfo
- FObjectRecord() : FObjectRecord
- ForcedProration : FHitData
- ForceEnableFarNormal() : APlayerObject
- ForceRollbackState() : FStateMachine
- ForceSetState() : FStateMachine
- ForwardAirDashMeterGain : APlayerObject, FPlayerObjectLog
- ForwardDashMeterGain : APlayerObject, FPlayerObjectLog
- ForwardJumpMeterGain : APlayerObject, FPlayerObjectLog
- ForwardWalkMeterGain : APlayerObject, FPlayerObjectLog
- Frame : ANightSkyPlayerController
- FrameBlendPosition : ABattleObject, FBattleObjectLog
- FrameNumber : FBattleState
- FRandomManager() : FRandomManager
- FreeBuffer() : AFighterMultiplayerRunner
- FSuperJumpSpeed : APlayerObject, FPlayerObjectLog
- FuncCall() : ABattleObject
- FunctionName : FEventHandler
- FWalkSpeed : APlayerObject, FPlayerObjectLog