Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all class members with links to the classes they belong to:
- m -
MainPlayer :
FBattleState
MainRollbackData :
ANightSkyGameState
ManageAudio() :
ANightSkyGameState
MatchInit() :
ANightSkyGameState
Material :
FMaterialStruct
MaterialData :
APlayerObject
MaterialLinkObj :
ABattleObject
MaterialStructs :
UMaterialData
MaxCelTime :
ABattleObject
MaxChain :
UState
MaxColorIndex :
APlayerObject
MaxDuration :
FAudioChannel
,
FSoundStruct
MaxGauge :
FBattleState
MaxHealth :
APlayerObject
MaxInstances :
FLinkActorStruct
,
UState
MaxMeter :
APlayerObject
,
FBattleState
MaxOTGCount :
APlayerObject
MaxValue :
FExtraGauge
MaxVSInfoTime :
ANightSkyVSInfoGameState
Meter :
FBattleState
MeterCooldownTimer :
APlayerObject
MeterPercentOnHit :
APlayerObject
MeterPercentOnHitGuard :
APlayerObject
MeterPercentOnReceiveHit :
APlayerObject
MeterPercentOnReceiveHitGuard :
APlayerObject
Method :
FInputCondition
MinimumDamagePercent :
FHitData
MiscFlags :
ABattleObject
Montage_Advance() :
UNightSkyAnimInstance
Move() :
ABattleObject
MovesUsedInChain :
APlayerObject
MovesUsedInCombo :
APlayerObject
MulColor :
ABattleObject
MulFadeColor :
ABattleObject
MulFadeSpeed :
ABattleObject
MultipliedFramesAhead :
AFighterMultiplayerRunner
MultipliedFramesBehind :
AFighterMultiplayerRunner
MusicChannel :
FBattleState
MusicData :
UNightSkyGameInstance
MusicName :
FBattleData
MusicPlayer :
AAudioManager
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