Here is a list of all class members with links to the classes they belong to:
- m -
- MainPlayer : FBattleState
- ManageAudio() : ANightSkyGameState
- MatchInit() : ANightSkyGameState
- Material : FMaterialStruct
- MaterialData : APlayerObject
- MaterialLinkObj : ABattleObject, FBattleObjectLog
- MaterialStructs : UMaterialData
- MaxBattleObjects : ANightSkyGameState
- MaxCelTime : ABattleObject, FBattleObjectLog
- MaxChain : UState
- MaxColorIndex : APlayerObject
- MaxDuration : FAudioChannel, FSoundStruct
- MaxFadeTimer : FBattleState
- MaxGauge : FBattleState
- MaxHealth : APlayerObject, FPlayerObjectLog
- MaxInstances : FLinkActorStruct, UState
- MaxMeter : APlayerObject, FBattleState, FPlayerObjectLog
- MaxOTGCount : APlayerObject, FPlayerObjectLog
- MaxRoundCount : FBattleState
- MaxTimeUntilRoundStart : FBattleState
- MaxValue : FExtraGauge
- MaxVSInfoTime : ANightSkyVSInfoGameState
- MaxZoomOutWidth : FScreenData
- Meter : FBattleState
- MeterCooldownTimer : APlayerObject, FPlayerObjectLog
- MeterPercentOnHit : APlayerObject, FPlayerObjectLog
- MeterPercentOnHitGuard : APlayerObject, FPlayerObjectLog
- MeterPercentOnReceiveHit : APlayerObject, FPlayerObjectLog
- MeterPercentOnReceiveHitGuard : APlayerObject, FPlayerObjectLog
- Method : FInputCondition
- MinimumDamagePercent : FHitData
- MiscFlags : ABattleObject, FBattleObjectLog
- Montage_Advance() : UNightSkyAnimInstance
- Move() : ABattleObject
- MovesUsedInChain : APlayerObject
- MovesUsedInCombo : APlayerObject
- MulColor : ABattleObject, FBattleObjectLog
- MulFadeColor : ABattleObject, FBattleObjectLog
- MulFadeSpeed : ABattleObject, FBattleObjectLog
- MultipliedFramesAhead : AFighterMultiplayerRunner
- MultipliedFramesBehind : AFighterMultiplayerRunner
- MusicChannel : FBattleState
- MusicData : UNightSkyGameInstance
- MusicName : FBattleData
- MusicPlayer : AAudioManager