Here is a list of all class members with links to the classes they belong to:
- g -
- GameInstance : AFighterReplayRunner, ANightSkyGameState
- GameState : ABattleObject, AFighterLocalRunner, ANightSkyAIController, AWTCharacter
- GameVersion : UNightSkyGameInstance
- GaugeP1 : FBattleState
- GaugeP2 : FBattleState
- GenerateRandomNumber() : ABattleObject, FRandomManager
- GetAnimSequenceForPart() : ABattleObject
- GetAttackBlockType() : APlayerObject
- GetBattleObject() : ABattleObject
- GetBoxes() : ABattleObject
- GetBoxPosition() : ABattleObject
- GetByCelName() : UCollisionData
- GetByStateName() : UStateData
- GetCachedBoneLocationAtTime() : UNightSkyAnimSequenceUserData
- GetCachedBoneTransformAtTime() : UNightSkyAnimSequenceUserData
- GetCelName() : ABattleObject
- GetCurrentStateName() : APlayerObject
- GetEnableFlags() : APlayerObject
- GetEnemyDistanceX() : ANightSkyAIController
- GetEnemyDistanceY() : ANightSkyAIController
- GetFlipbookForPart() : ABattleObject
- GetGauge() : ANightSkyGameState, APlayerObject
- GetLabelName() : ABattleObject
- GetLastStateName() : APlayerObject
- GetLifetimeReplicatedProps() : ANetworkPawn
- GetLocalInputs() : ANightSkyGameState
- GetMainPlayer() : ANightSkyGameState
- GetNetworkStats() : ANightSkyGameState
- GetPosYCenter() : ABattleObject
- GetPrimaryAssetId() : UPrimaryCharaData, UPrimaryStageData
- GetRootTranslationAtTime() : UNightSkyAnimSequenceUserData
- GetSeed() : FRandomManager
- GetStateEntryName() : APlayerObject
- GetStateIndex() : FStateMachine
- GetStateMachine() : APlayerObject
- GetStateName() : FStateMachine
- GetTeam() : ANightSkyGameState
- GetTeamCount() : ANightSkyGameState
- ggpo : AFighterMultiplayerRunner
- GgpoUpdate() : AFighterMultiplayerRunner
- GlobalIlluminationMethod : UNightSkySettingsInfo
- GotoLabel() : ABattleObject
- GotoLabelActive : ABattleObject, FBattleObjectLog
- Gravity : ABattleObject, FBattleObjectLog, FHitData
- GravityOverTime : FHitData
- GroundBounce : FHitData
- GroundBounceCount : FGroundBounceData
- GroundBounceGravity : FGroundBounceData
- GroundBounceStop : FGroundBounceData
- GroundBounceUntech : FGroundBounceData
- GroundBounceXRate : FGroundBounceData
- GroundBounceXSpeed : FGroundBounceData
- GroundBounceYRate : FGroundBounceData
- GroundBounceYSpeed : FGroundBounceData
- GroundGuardPushbackX : FHitDataCommon
- GroundHeight : ABattleObject, FBattleObjectLog
- GroundHitAction : FHitData
- GroundPushbackX : FHitData
- GuardGravity : FHitDataCommon
- GuardSFX : FHitDataCommon
- GuardSFXOverride : FHitDataCommon
- GuardVFX : FHitDataCommon
- GuardVFXOverride : FHitDataCommon