Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all class members with links to the classes they belong to:
- g -
GameInstance :
AFighterReplayRunner
,
ANightSkyGameState
GameState :
ABattleObject
,
AFighterLocalRunner
,
ANightSkyAIController
,
AWTCharacter
GameVersion :
UNightSkyGameInstance
Gauge :
FBattleState
GenerateRandomNumber() :
ABattleObject
,
FRandomManager
GetAnimSequenceForPart() :
ABattleObject
GetBattleObject() :
ABattleObject
GetBoxes() :
ABattleObject
GetByCelName() :
UCollisionData
GetByStateName() :
UStateData
GetCelName() :
ABattleObject
GetCurrentStateName() :
APlayerObject
GetEnemyDistanceX() :
ANightSkyAIController
GetEnemyDistanceY() :
ANightSkyAIController
GetFlipbookForPart() :
ABattleObject
GetGauge() :
ANightSkyGameState
,
APlayerObject
GetLabelName() :
ABattleObject
GetLastStateName() :
APlayerObject
GetLifetimeReplicatedProps() :
ANetworkPawn
GetLocalInputs() :
ANightSkyGameState
GetMainPlayer() :
ANightSkyGameState
GetNetworkStats() :
ANightSkyGameState
GetPosYCenter() :
ABattleObject
GetPrimaryAssetId() :
UPrimaryCharaData
,
UPrimaryStageData
GetSeed() :
FRandomManager
GetStateEntryName() :
APlayerObject
GetStateIndex() :
FStateMachine
GetStateName() :
FStateMachine
GetTeam() :
ANightSkyGameState
ggpo :
AFighterMultiplayerRunner
GgpoUpdate() :
AFighterMultiplayerRunner
GlobalIlluminationMethod :
UNightSkySettingsInfo
GotoLabel() :
ABattleObject
GotoLabelActive :
ABattleObject
Gravity :
ABattleObject
,
FHitData
GravityOverTime :
FHitData
GroundBounce :
FHitData
GroundBounceCount :
FGroundBounceData
GroundBounceGravity :
FGroundBounceData
GroundBounceStop :
FGroundBounceData
GroundBounceUntech :
FGroundBounceData
GroundBounceXRate :
FGroundBounceData
GroundBounceXSpeed :
FGroundBounceData
GroundBounceYRate :
FGroundBounceData
GroundBounceYSpeed :
FGroundBounceData
GroundGuardPushbackX :
FHitDataCommon
GroundHeight :
ABattleObject
GroundHitAction :
FHitData
GroundPushbackX :
FHitData
GuardGravity :
FHitDataCommon
GuardSFX :
FHitDataCommon
GuardSFXOverride :
FHitDataCommon
GuardVFX :
FHitDataCommon
GuardVFXOverride :
FHitDataCommon
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