Here is a list of all class members with links to the classes they belong to:
- r -
- R : ABattleObject
- Rand() : FRandomManager
- Random : FBattleData
- RandomManager : FBattleState
- ReceivedHit : ABattleObject
- ReceivedHitCommon : ABattleObject
- receiveSchedule : RpcConnectionManager
- RecordReplay() : UNightSkyGameInstance
- RecoverableDamagePercent : FHitData
- RecoverableHealth : APlayerObject
- RecoverHealth() : APlayerObject
- RecvFrom() : RpcConnectionManager
- RegisterBinding() : UExtendedCommonActivatableWidget
- ReleaseA() : ANightSkyPlayerController, FBattleInputActions
- ReleaseB() : ANightSkyPlayerController, FBattleInputActions
- ReleaseC() : ANightSkyPlayerController, FBattleInputActions
- ReleaseD() : ANightSkyPlayerController, FBattleInputActions
- ReleaseDown() : ANightSkyPlayerController, FBattleInputActions
- ReleaseE() : ANightSkyPlayerController, FBattleInputActions
- ReleaseF() : ANightSkyPlayerController, FBattleInputActions
- ReleaseG() : ANightSkyPlayerController, FBattleInputActions
- ReleaseH() : ANightSkyPlayerController, FBattleInputActions
- ReleaseLeft() : ANightSkyPlayerController, FBattleInputActions
- ReleaseRight() : ANightSkyPlayerController, FBattleInputActions
- ReleaseUp() : ANightSkyPlayerController, FBattleInputActions
- Rematch() : ANightSkyPlayerController
- RemoteFrame : ANightSkyGameState
- RemoveAutoComboCancel() : APlayerObject
- RemoveChainCancelOption() : APlayerObject
- RemoveEventHandler() : ABattleObject
- RemoveLinkActor() : ABattleObject
- RemoveWhiffCancelOption() : APlayerObject
- ReplayIndex : UReplaySaveInfo
- ReplayList : UNightSkyGameInstance
- Reseed() : FRandomManager
- ResetObject() : ABattleObject
- ResetToCDO() : USerializableObj
- ReturnReg : ABattleObject
- RollbackFrames : FNetworkStats, UNightSkyBattleWidget
- RollbackParticles() : AParticleManager
- RollbackReplay() : UNightSkyGameInstance
- RollbackStartAudio() : ANightSkyGameState
- RootMontage : UNightSkyAnimInstance
- RoundCount : FBattleState
- RoundFormat : FBattleData, FBattleState
- RoundInit() : ANightSkyGameState, APlayerObject
- RoundStartPos : FBattleState
- RoundTimer : FBattleState
- RoundWinTimer : APlayerObject
- RpcConnectionManager() : RpcConnectionManager