Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all variables with links to the classes they belong to:
- c -
CameraActor :
ANightSkyGameState
CameraPosition :
FBattleState
CameraShake :
FCameraShakeStruct
CameraShakeData :
APlayerObject
CameraShakeStructs :
UCameraShakeData
CancelFlags :
APlayerObject
CanProximityThrow :
APlayerObject
CanReverseBeat :
APlayerObject
CelIndex :
ABattleObject
,
UState
CelName :
ABattleObject
,
FCollisionStruct
ChainCancelOptions :
APlayerObject
CharaAudioChannels :
FBattleState
CharaAudioPlayers :
AAudioManager
CharaDataReceived :
ANetworkPawn
CharaDescription :
UPrimaryCharaData
CharaFriendlyName :
UPrimaryCharaData
CharaHUDIcon :
UPrimaryCharaData
CharaName :
UPrimaryCharaData
CharaParticleData :
APlayerObject
CharaSelectGameState :
ABattleObject
CharaSelectIcon :
UPrimaryCharaData
CharaSplashIcon :
UPrimaryCharaData
CharaStateData :
APlayerObject
CharaSubroutineData :
APlayerObject
CharaVoiceChannels :
FBattleState
CharaVoicePlayers :
AAudioManager
CharBuffer :
FRollbackData
ChipDamagePercent :
FHitDataCommon
Class :
FObjectRecord
CloseNormalRange :
APlayerObject
CmnPlayerReg1 :
APlayerObject
CmnPlayerReg2 :
APlayerObject
CmnPlayerReg3 :
APlayerObject
CmnPlayerReg4 :
APlayerObject
CmnPlayerReg5 :
APlayerObject
CmnPlayerReg6 :
APlayerObject
CmnPlayerReg7 :
APlayerObject
CmnPlayerReg8 :
APlayerObject
CollisionData :
APlayerObject
CollisionFrames :
UCollisionData
ColorIndex :
APlayerObject
ColorIndices :
FBattleData
ComboCounter :
APlayerObject
ComboRate :
APlayerObject
ComboTimer :
APlayerObject
CommonAudioChannels :
FBattleState
CommonAudioPlayers :
AAudioManager
CommonCollisionData :
APlayerObject
CommonLinkActorData :
APlayerObject
CommonObjectStateData :
APlayerObject
CommonObjectStateNames :
APlayerObject
CommonObjectStates :
APlayerObject
CommonParticleData :
APlayerObject
CommonSequenceData :
APlayerObject
CommonSoundData :
APlayerObject
CommonSubroutineData :
APlayerObject
CommonSubroutineNames :
APlayerObject
CommonSubroutines :
APlayerObject
ComponentVisible :
APlayerObject
connectionManager :
AFighterMultiplayerRunner
CooldownTimer :
FTeamData
CounterHit :
ABattleObject
CPUData :
UState
CrouchPushHeight :
APlayerObject
CrouchPushWidth :
APlayerObject
CurrentAirDashCount :
APlayerObject
CurrentAirJumpCount :
APlayerObject
CurrentAnimTime :
UNightSkyAnimInstance
CurrentHealth :
APlayerObject
CurrentIntroSide :
FBattleState
CurrentScreenPos :
FBattleState
CurrentSequenceTime :
FBattleState
CurrentState :
FStateMachine
CurrentWinSide :
FBattleState
CustomStateType :
UState
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