Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all variables with links to the classes they belong to:
- b -
B :
ABattleObject
bActor :
FObjectRecord
BAirDashNoAttackTime :
APlayerObject
BAirDashSpeed :
APlayerObject
BAirDashTime :
APlayerObject
bAntiAir :
FStateCPUData
bArmorHead :
FSuperArmorData
bArmorLow :
FSuperArmorData
bArmorMid :
FSuperArmorData
bArmorOverhead :
FSuperArmorData
bArmorProjectile :
FSuperArmorData
bArmorStrike :
FSuperArmorData
bArmorTakeChipDamage :
FSuperArmorData
bArmorThrow :
FSuperArmorData
BattleData :
UNightSkyGameInstance
,
UReplaySaveInfo
BattleExtensionData :
ANightSkyGameState
BattleExtensionNames :
ANightSkyGameState
BattleExtensions :
ANightSkyGameState
BattleHudActor :
ANightSkyGameState
BattleParticles :
AParticleManager
BattlePhase :
FBattleState
BattlePlayer :
AWTCharacter
BattlePlayerClass :
AWTCharacter
BattleSceneTransform :
ANightSkyGameState
BattleState :
ANightSkyGameState
BattleStateBuffer :
FRollbackData
BattleStateSync :
FBattleState
BattleStateSyncEnd :
FBattleState
BattleVersion :
UNightSkyGameInstance
bBigDamage :
FStateCPUData
bBlockstring :
FStateCPUData
bCombo :
FStateCPUData
bCPUUsable :
UState
bCrumpled :
APlayerObject
BDashGravity :
APlayerObject
BDashHeight :
APlayerObject
BDashSpeed :
APlayerObject
BeginFrame :
FHitValueOverTime
bHUDVisible :
FBattleState
bHumanUsable :
UState
bInputAllowDisable :
FInputBuffer
,
FInputCondition
bInvuln :
FStateCPUData
bIsActive :
FLinkedActorContainer
bIsAutoCombo :
APlayerObject
bIsBattling :
ANightSkyWTGameState
bIsCommonState :
ABattleObject
bIsMatchEnd :
ANightSkyWTGameState
bIsPlayingSequence :
ANightSkyGameState
BJumpSpeed :
APlayerObject
BlendAnimFrame :
ABattleObject
BlendCelName :
ABattleObject
BlendOffset :
ABattleObject
bLimitCrumple :
APlayerObject
BlockstopModifier :
FHitDataCommon
Blockstun :
FHitDataCommon
BlockType :
FHitDataCommon
,
FStateCPUData
BlowbackLevel :
FHitData
bMirrorWhenFlip :
APlayerObject
bNoCombo :
FStateCPUData
BottomWidget :
ANightSkyBattleHudActor
Boxes :
ABattleObject
,
FCollisionStruct
bPauseGame :
ANightSkyGameState
bProjectile :
FStateCPUData
BPRollbackData :
ANightSkyGameState
bPunish :
FStateCPUData
bRematch :
ANightSkyPlayerController
bRematchAccepted :
ANetworkPawn
BSuperJumpSpeed :
APlayerObject
bThrow :
FStateCPUData
BufferedStateName :
APlayerObject
bUsesResource :
FStateCPUData
bViewCollision :
ANightSkyGameState
BWalkSpeed :
APlayerObject
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1.10.0