Here is a list of all variables with links to the classes they belong to:
- b -
- B : ABattleObject, FBattleObjectLog
- bActor : FObjectRecord
- BAirDashNoAttackTime : APlayerObject, FPlayerObjectLog
- BAirDashSpeed : APlayerObject, FPlayerObjectLog
- BAirDashTime : APlayerObject, FPlayerObjectLog
- bAntiAir : FStateCPUData
- bArmorHead : FSuperArmorData
- bArmorLow : FSuperArmorData
- bArmorMid : FSuperArmorData
- bArmorOverhead : FSuperArmorData
- bArmorProjectile : FSuperArmorData
- bArmorStrike : FSuperArmorData
- bArmorTakeChipDamage : FSuperArmorData
- bArmorThrow : FSuperArmorData
- bAttack : FStateCPUData
- BattleData : UNightSkyGameInstance, UReplaySaveInfo
- BattleExtensionData : ANightSkyGameState
- BattleExtensionNames : ANightSkyGameState
- BattleExtensions : ANightSkyGameState
- BattleFormat : FBattleData, FBattleState
- BattleHudActor : ANightSkyGameState
- BattleObjectClass : ANightSkyGameState
- BattleParticles : AParticleManager
- BattlePhase : FBattleState
- BattlePlayer : AWTCharacter
- BattlePlayerClass : AWTCharacter
- BattleSceneTransform : ANightSkyGameState
- BattleState : ANightSkyGameState
- BattleStateBuffer : FRollbackData
- BattleStateData : FRollbackData
- BattleStateSync : FBattleState
- BattleStateSyncEnd : FBattleState
- BattleVersion : UNightSkyGameInstance
- bBigDamage : FStateCPUData
- bBlockstring : FStateCPUData
- bCombo : FStateCPUData
- bCPUUsable : UState
- bCrumpled : APlayerObject, FPlayerObjectLog
- BDashGravity : APlayerObject, FPlayerObjectLog
- BDashHeight : APlayerObject, FPlayerObjectLog
- BDashSpeed : APlayerObject, FPlayerObjectLog
- BeginFrame : FHitValueOverTime
- bHUDVisible : FBattleState
- bHumanUsable : UState
- bInputAllowDisable : FInputCondition
- bInvuln : FStateCPUData
- bIsActive : FLinkedActorContainer
- bIsAutoCombo : APlayerObject, FPlayerObjectLog
- bIsBattling : ANightSkyWTGameState
- bIsCommonState : ABattleObject, FBattleObjectLog
- bIsCpu : APlayerObject
- bIsMatchEnd : ANightSkyWTGameState
- bIsPlayingSequence : ANightSkyGameState
- BJumpSpeed : APlayerObject, FPlayerObjectLog
- BlendAnimFrame : ABattleObject, FBattleObjectLog
- BlendCelName : ABattleObject, FBattleObjectLog
- BlendOffset : ABattleObject, FBattleObjectLog
- bLimitCrumple : APlayerObject, FPlayerObjectLog
- BlockstopModifier : FHitDataCommon
- Blockstun : FHitDataCommon
- BlockType : FHitDataCommon, FStateCPUData
- BlowbackLevel : FHitData
- bMirrorWhenFlip : APlayerObject
- bNoCombo : FStateCPUData
- BottomWidget : ANightSkyBattleHudActor
- Boxes : ABattleObject, FCollisionStruct
- bPauseGame : ANightSkyGameState
- bPlaying : FRollbackAnimation
- bPrimary : FStateMachine
- bProjectile : FStateCPUData
- bPunish : FStateCPUData
- bRematch : ANightSkyPlayerController
- bRematchAccepted : ANetworkPawn, ANightSkyPlayerController
- bSentCharaData : ANightSkyPlayerController
- bStopScreenUpdate : FScreenData
- bStopZoomCamera : FScreenData
- BSuperJumpSpeed : APlayerObject, FPlayerObjectLog
- bThrow : FStateCPUData
- bTouchingWorldSide : FScreenData
- BufferedStateName : APlayerObject, FPlayerObjectLog
- bUsesResource : FStateCPUData
- bViewCollision : ANightSkyGameState
- BWalkSpeed : APlayerObject, FPlayerObjectLog