Here is a list of all variables with links to the classes they belong to:
- s -
- Scale : FAnimTransform
- ScreenBoundsLeft : FScreenData
- ScreenBoundsRight : FScreenData
- ScreenBoundsTop : FScreenData
- ScreenData : FBattleState
- ScreenSpaceDepthOffset : ABattleObject
- ScreenWorldCenterX : FScreenData
- ScreenWorldCenterY : FScreenData
- ScreenWorldWidth : FScreenData
- ScreenYZoom : FScreenData
- Sections : FExtraGauge
- Self : FObjectRecord
- sendSchedule : RpcConnectionManager
- Sequence : FInputCondition, FSequenceStruct
- SequenceActor : ANightSkyGameState
- SequenceCameraActor : ANightSkyGameState
- SequenceData : APlayerObject
- SequenceEnemy : ANightSkyGameState
- SequenceStructs : USequenceData
- SequenceTarget : ANightSkyGameState
- SessionSearchResult : FNSESessionInfo
- SettingsInfo : UNightSkyGameInstance
- SFXType : FHitDataCommon
- ShareChainName : UState
- SizeX : FCollisionBox
- SizeY : FCollisionBox
- SkeletalMeshComponents : APlayerObject
- SocketName : ABattleObject, FBattleObjectLog
- SocketObj : ABattleObject, FBattleObjectLog
- SocketOffset : ABattleObject, FBattleObjectLog
- SortedObjects : ANightSkyGameState
- SoundData : APlayerObject
- SoundDatas : USoundData
- SoundWave : FAudioChannel, FSoundStruct
- SpeedX : ABattleObject, FBattleObjectLog
- SpeedXRate : ABattleObject, FBattleObjectLog
- SpeedXRatePerFrame : ABattleObject, FBattleObjectLog
- SpeedY : ABattleObject, FBattleObjectLog
- SpeedYRate : ABattleObject, FBattleObjectLog
- SpeedYRatePerFrame : ABattleObject, FBattleObjectLog
- SpeedZ : ABattleObject, FBattleObjectLog
- SpeedZRate : ABattleObject, FBattleObjectLog
- SpeedZRatePerFrame : ABattleObject, FBattleObjectLog
- Stage : FBattleData, FNetworkMirror
- StageBoundsLeft : FScreenData
- StageBoundsRight : FScreenData
- StageBoundsTop : FScreenData
- StageDescription : UPrimaryStageData
- StageFriendlyName : UPrimaryStageData
- StageName : UPrimaryStageData
- StageSelectIcon : UPrimaryStageData
- StageSplashIcon : UPrimaryStageData
- StageURL : UPrimaryStageData
- Stance : APlayerObject, FPlayerObjectLog
- StandPushHeight : APlayerObject, FPlayerObjectLog
- StandPushWidth : APlayerObject, FPlayerObjectLog
- StartingFrame : FAudioChannel
- StartRoundTimer : FBattleData
- StateArray : UStateData
- StateConditions : UState
- StateData : FRollbackData
- StateEntryName : APlayerObject, FPlayerObjectLog
- StateMachineName : FStateMachine
- StateNames : FStateMachine
- States : FStateMachine
- StateToEnter : UStateAlias
- StateType : UState
- StopLinkObj : ABattleObject, FBattleObjectLog
- StoredActor : FLinkedActorContainer
- StoredBattleObjects : APlayerObject, FPlayerObjectLog
- StoredInputBuffer : APlayerObject, FPlayerObjectLog
- StoredLinkActors : APlayerObject
- StrikeInvulnerableTimer : APlayerObject, FPlayerObjectLog
- StunTime : ABattleObject, FBattleObjectLog
- StunTimeMax : ABattleObject, FBattleObjectLog
- SubroutineArray : USubroutineData
- SubroutineName : FEventHandler, USubroutineState
- SubroutineNames : APlayerObject
- SubroutineReg1 : ABattleObject, FBattleObjectLog
- SubroutineReg2 : ABattleObject, FBattleObjectLog
- SubroutineReg3 : ABattleObject, FBattleObjectLog
- SubroutineReg4 : ABattleObject, FBattleObjectLog
- SubroutineReturnVal1 : ABattleObject, FBattleObjectLog
- SubroutineReturnVal2 : ABattleObject, FBattleObjectLog
- SubroutineReturnVal3 : ABattleObject, FBattleObjectLog
- SubroutineReturnVal4 : ABattleObject, FBattleObjectLog
- Subroutines : APlayerObject
- SubStateData : APlayerObject
- SubStateMachines : APlayerObject
- SuperArmorData : ABattleObject, FBattleObjectLog
- SuperFreezeCaller : FBattleState
- SuperFreezeDuration : FBattleState
- SuperFreezeSelfDuration : FBattleState
- SuperJumpGravity : APlayerObject, FPlayerObjectLog
- SuperJumpHeight : APlayerObject, FPlayerObjectLog