Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all class members with links to the classes they belong to:
- c -
CalculateAngleBetweenPoints() :
ABattleObject
CalculateDistanceBetweenPoints() :
ABattleObject
CalculateHoming() :
ABattleObject
CalculatePushbox() :
ABattleObject
CallAssist() :
ANightSkyGameState
,
APlayerObject
CallBattleExtension() :
ANightSkyGameState
CallExec() :
UState
,
UStateAlias
,
USubroutineState
CallSubroutine() :
ABattleObject
CallSubroutineWithArgs() :
ABattleObject
CameraActor :
ANightSkyGameState
CameraPosition :
FBattleState
CameraShake() :
ABattleObject
,
ANightSkyGameState
,
FCameraShakeStruct
CameraShakeData :
APlayerObject
CameraShakeStructs :
UCameraShakeData
CancelFlags :
APlayerObject
CanEnterState() :
APlayerObject
,
UState
CanProximityThrow :
APlayerObject
CanReverseBeat :
APlayerObject
CanTag() :
ANightSkyGameState
CelIndex :
ABattleObject
,
UState
CelName :
ABattleObject
,
FCollisionStruct
ChainCancelOptions :
APlayerObject
CharaAudioChannels :
FBattleState
CharaAudioPlayers :
AAudioManager
CharaDataReceived :
ANetworkPawn
CharaDescription :
UPrimaryCharaData
CharaFriendlyName :
UPrimaryCharaData
CharaHUDIcon :
UPrimaryCharaData
CharaName :
UPrimaryCharaData
CharaParticleData :
APlayerObject
CharaSelectGameState :
ABattleObject
CharaSelectIcon :
UPrimaryCharaData
CharaSplashIcon :
UPrimaryCharaData
CharaStateData :
APlayerObject
CharaSubroutineData :
APlayerObject
CharaVoiceChannels :
FBattleState
CharaVoicePlayers :
AAudioManager
CharBuffer :
FRollbackData
CheckAttackWeight() :
ANightSkyAIController
CheckBDashWeight() :
ANightSkyAIController
CheckBurstWeight() :
ANightSkyAIController
CheckBWalkWeight() :
ANightSkyAIController
CheckEnemyInRange() :
APlayerObject
CheckFDashWeight() :
ANightSkyAIController
CheckFWalkWeight() :
ANightSkyAIController
CheckInput() :
APlayerObject
CheckInputCondition() :
FInputBuffer
CheckInputSequence() :
FInputBuffer
CheckInputSequenceNegative() :
FInputBuffer
CheckInputSequenceNegativeStrict() :
FInputBuffer
CheckInputSequenceOnce() :
FInputBuffer
CheckInputSequenceOnceStrict() :
FInputBuffer
CheckInputSequencePressAndRelease() :
FInputBuffer
CheckInputSequencePressAndReleaseStrict() :
FInputBuffer
CheckInputSequenceStrict() :
FInputBuffer
CheckIsAttacking() :
APlayerObject
CheckIsGrounded() :
ABattleObject
CheckIsStunned() :
APlayerObject
CheckStateEnabled() :
APlayerObject
CheckStateStanceCondition() :
FStateMachine
ChipDamagePercent :
FHitDataCommon
Class :
FObjectRecord
ClientChecksumCheck() :
ANetworkPawn
ClientGetBattleData() :
ANetworkPawn
CloseNormalRange :
APlayerObject
ClosePauseMenu() :
ANightSkyPlayerController
CmnPlayerReg1 :
APlayerObject
CmnPlayerReg2 :
APlayerObject
CmnPlayerReg3 :
APlayerObject
CmnPlayerReg4 :
APlayerObject
CmnPlayerReg5 :
APlayerObject
CmnPlayerReg6 :
APlayerObject
CmnPlayerReg7 :
APlayerObject
CmnPlayerReg8 :
APlayerObject
CollisionData :
APlayerObject
CollisionFrames :
UCollisionData
CollisionView() :
ABattleObject
,
ANightSkyGameState
ColorIndex :
APlayerObject
ColorIndices :
FBattleData
ComboCounter :
APlayerObject
ComboRate :
APlayerObject
ComboTimer :
APlayerObject
CommonAudioChannels :
FBattleState
CommonAudioPlayers :
AAudioManager
CommonCollisionData :
APlayerObject
CommonLinkActorData :
APlayerObject
CommonObjectStateData :
APlayerObject
CommonObjectStateNames :
APlayerObject
CommonObjectStates :
APlayerObject
CommonParticleData :
APlayerObject
CommonSequenceData :
APlayerObject
CommonSoundData :
APlayerObject
CommonSubroutineData :
APlayerObject
CommonSubroutineNames :
APlayerObject
CommonSubroutines :
APlayerObject
ComponentVisible :
APlayerObject
connectionManager :
AFighterMultiplayerRunner
CooldownTimer :
FTeamData
Cos_x1000() :
UNightSkyBlueprintFunctionLibrary
CounterHit :
ABattleObject
CPUData :
UState
CreateCallbacks() :
AFighterMultiplayerRunner
CreateCharaParticle() :
ABattleObject
CreateChecksum() :
ANightSkyGameState
CreateCommonParticle() :
ABattleObject
CreateRootMontage() :
UNightSkyAnimInstance
CreateSession() :
UNSESessionSubsystem
CrouchPushHeight :
APlayerObject
CrouchPushWidth :
APlayerObject
CurrentAirDashCount :
APlayerObject
CurrentAirJumpCount :
APlayerObject
CurrentAnimTime :
UNightSkyAnimInstance
CurrentHealth :
APlayerObject
CurrentIntroSide :
FBattleState
CurrentScreenPos :
FBattleState
CurrentSequenceTime :
FBattleState
CurrentState :
FStateMachine
CurrentWinSide :
FBattleState
CustomStateType :
UState
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