Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all class members with links to the classes they belong to:
- a -
AAudioManager() :
AAudioManager
ABattleObject() :
ABattleObject
ActionReg1 :
ABattleObject
ActionReg2 :
ABattleObject
ActionReg3 :
ABattleObject
ActionReg4 :
ABattleObject
ActionReg5 :
ABattleObject
ActionReg6 :
ABattleObject
ActionReg7 :
ABattleObject
ActionReg8 :
ABattleObject
ActionTime :
ABattleObject
ActiveObjectCount :
FBattleState
ActorArraySaver() :
UNightSkySaveInfo
ActorClass :
FLinkActorStruct
ActorPreloader() :
UNightSkySaveInfo
ActorSaver() :
UNightSkySaveInfo
AddAirDash() :
APlayerObject
AddAirJump() :
APlayerObject
AddAutoComboCancel() :
APlayerObject
AddBattleObject() :
ABattleObject
,
ANightSkyGameState
AddBattleObjectToStorage() :
APlayerObject
AddChainCancelOption() :
APlayerObject
AddColor :
ABattleObject
AddColorIndex() :
ANightSkyCharaSelectGameState
AddCommonBattleObject() :
ABattleObject
AddFadeColor :
ABattleObject
AddFadeSpeed :
ABattleObject
AddHealth() :
APlayerObject
AddMeter() :
APlayerObject
AddObjectState() :
APlayerObject
AddPlayerObject() :
ANightSkyCharaSelectGameState
AddPosXWithDir() :
ABattleObject
AddRecoverableHealth() :
APlayerObject
AddSpeedXRaw() :
ABattleObject
AddState() :
APlayerObject
,
FStateMachine
AddSubroutine() :
APlayerObject
AddWhiffCancelOption() :
APlayerObject
AdvanceFrameCallback() :
AFighterMultiplayerRunner
AFighterLocalRunner() :
AFighterLocalRunner
AFighterMultiplayerRunner() :
AFighterMultiplayerRunner
AFighterReplayRunner() :
AFighterReplayRunner
AFighterSynctestRunner() :
AFighterSynctestRunner
AirDashCount :
APlayerObject
AirDashMinimumHeight :
APlayerObject
AirDashNoAttackTime :
APlayerObject
AirDashTimer :
APlayerObject
AirDashTimerMax :
APlayerObject
AirGuardPushbackX :
FHitDataCommon
AirGuardPushbackY :
FHitDataCommon
AirHitAction :
FHitData
AirJumpCount :
APlayerObject
AirPushbackX :
FHitData
AirPushbackXOverTime :
FHitData
AirPushbackY :
FHitData
AirPushbackYOverTime :
FHitData
AirPushHeight :
APlayerObject
AirPushHeightLow :
APlayerObject
AirPushWidth :
APlayerObject
ANetworkPawn() :
ANetworkPawn
ANightSkyAIController() :
ANightSkyAIController
ANightSkyBattleHudActor() :
ANightSkyBattleHudActor
ANightSkyCharaSelectGameState() :
ANightSkyCharaSelectGameState
ANightSkyGameState() :
ANightSkyGameState
ANightSkyPlayerController() :
ANightSkyPlayerController
ANightSkyVSInfoGameState() :
ANightSkyVSInfoGameState
ANightSkyWTGameState() :
ANightSkyWTGameState
ANightSkyWTPlayerController() :
ANightSkyWTPlayerController
Anim :
FCollisionStruct
AnimFrame :
ABattleObject
,
FCollisionStruct
AnimSequence :
FAnimStruct
AnimStructs :
ABattleObject
AnnouncerVoiceChannel :
FBattleState
AnnouncerVoicePlayer :
AAudioManager
AntiAliasingMethod :
UNightSkySettingsInfo
AParticleManager() :
AParticleManager
APlayerObject() :
APlayerObject
ArmorDamagePercent :
FSuperArmorData
ArmorHits :
FSuperArmorData
AssistCooldown :
FBattleState
AttachToSocketOfObject() :
ABattleObject
AttackFlags :
ABattleObject
AttackLevel :
FHitDataCommon
AttackOwner :
ABattleObject
AttackSpeed :
FStateCPUData
AttackTarget :
ABattleObject
AttackXBeginRange :
FStateCPUData
AttackXEndRange :
FStateCPUData
AttackYBeginRange :
FStateCPUData
AttackYEndRange :
FStateCPUData
AudioManager :
ANightSkyGameState
AutoComboCancels :
APlayerObject
AWTCharacter() :
AWTCharacter
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