Here is a list of all variables with links to the classes they belong to:
- p -
- P1Charas : ANightSkyCharaSelectGameState
- P1ComboCounter : UNightSkyBattleWidget
- P1Gauge : UNightSkyBattleWidget
- P1Health : UNightSkyBattleWidget
- P1Meter : UNightSkyBattleWidget
- P1Positions : ANightSkyCharaSelectGameState
- P1RecoverableHealth : UNightSkyBattleWidget
- P1RoundsWon : FBattleState, UNightSkyBattleWidget
- P2Charas : ANightSkyCharaSelectGameState
- P2ComboCounter : UNightSkyBattleWidget
- P2Gauge : UNightSkyBattleWidget
- P2Health : UNightSkyBattleWidget
- P2Meter : UNightSkyBattleWidget
- P2Positions : ANightSkyCharaSelectGameState
- P2RecoverableHealth : UNightSkyBattleWidget
- P2RoundsWon : FBattleState, UNightSkyBattleWidget
- ParamA : FHomingParams
- ParamB : FHomingParams
- Parent : FStateMachine, UBattleExtension, UState, USubroutine
- ParticleManager : ANightSkyGameState
- ParticleOwner : FBattleParticle
- ParticleStructs : UParticleData
- ParticleSystem : FParticleStruct
- PartName : FAnimStruct
- PauseGame : FBattleInputActions
- PauseParticles : FBattleState
- PauseTimer : FBattleState
- PersistentOuters : UNightSkySaveInfo
- Ping : FNetworkStats, UNightSkyBattleWidget
- Player : ABattleObject, ANightSkyAIController
- PlayerClass : UPrimaryCharaData
- PlayerData : FBPRollbackData
- PlayerFlags : APlayerObject
- PlayerHandles : AFighterMultiplayerRunner
- PlayerIndex : APlayerObject
- playerIndex : RpcConnectionManager
- PlayerIndex : UNightSkyGameInstance
- PlayerInputIndex : AFighterMultiplayerRunner
- PlayerList : FBattleData
- PlayerReg1 : APlayerObject
- PlayerReg2 : APlayerObject
- PlayerReg3 : APlayerObject
- PlayerReg4 : APlayerObject
- PlayerReg5 : APlayerObject
- PlayerReg6 : APlayerObject
- PlayerReg7 : APlayerObject
- PlayerReg8 : APlayerObject
- Players : AFighterMultiplayerRunner, ANightSkyGameState
- PlayerSync : APlayerObject
- PlayerSyncEnd : APlayerObject
- Pos : FHomingParams
- Position : FHitData
- PositionLinkObj : ABattleObject
- PosX : ABattleObject, FCollisionBox, FHitPosition
- PosY : ABattleObject, FCollisionBox, FHitPosition
- PosZ : ABattleObject
- PressA : FBattleInputActions
- PressB : FBattleInputActions
- PressC : FBattleInputActions
- PressD : FBattleInputActions
- PressDown : FBattleInputActions
- PressE : FBattleInputActions
- PressF : FBattleInputActions
- PressG : FBattleInputActions
- PressH : FBattleInputActions
- PressLeft : FBattleInputActions
- PressRight : FBattleInputActions
- PressUp : FBattleInputActions
- PrevCameraPosition : FBattleState
- PrevOffsetX : ABattleObject
- PrevOffsetY : ABattleObject
- PrevPosX : ABattleObject
- PrevPosY : ABattleObject
- PrevPosZ : ABattleObject
- ProximityThrowInput : APlayerObject
- PunishRange : FStateCPUData
- Pushback : ABattleObject
- PushHeight : ABattleObject
- PushHeightLow : ABattleObject
- PushWidth : ABattleObject
- PushWidthExtend : ABattleObject