Night Sky Engine
A fighting game framework made in Unreal Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CAAudioManager
 CABattleObject
 CAFighterLocalRunner
 CAFighterMultiplayerRunner
 CAFighterReplayRunner
 CAFighterSynctestRunner
 CANetworkPawn
 CANightSkyAIController
 CANightSkyBattleHudActor
 CANightSkyCharaSelectGameState
 CANightSkyEngineGameModeBase
 CANightSkyGameState
 CANightSkyPlayerController
 CANightSkyVSInfoGameState
 CANightSkyWTGameState
 CANightSkyWTPlayerController
 CAParticleManager
 CAPlayerObject
 CAWTCharacter
 CFAnimStruct
 CFAudioChannel
 CFBattleData
 CFBattleInputActions
 CFBattleParticle
 CFBattleState
 CFBPRollbackData
 CFCameraShakeStruct
 CFCharaSelectStruct
 CFCollisionBoxA collision box
 CFCollisionStruct
 CFEventHandler
 CFExtraGauge
 CFFlipbookStruct
 CFGroundBounceData
 CFHitData
 CFHitDataCommon
 CFHitPosition
 CFHitValueOverTime
 CFHomingParams
 CFInputActionBindingHandle
 CFInputBitmask
 CFInputBufferThe input buffer for a player object
 CFInputCondition
 CFInputConditionList
 CFLinkActorStruct
 CFLinkedActorContainer
 CFMaterialStruct
 CFNetworkStats
 CFNightSkySaveArchive
 CFObjectRecord
 CFParticleStruct
 CFRandomManager
 CFRollbackData
 CFSequenceStruct
 CFSoundStruct
 CFStageStruct
 CFStateCPUData
 CFStateMachineThe player object's state machine
 CFSuperArmorData
 CFTeamData
 CFWallBounceData
 CNightSkyEngine
 CRpcConnectionManager
 CUAnimData
 CUBattleExtensionA customizable extension to the battle ruleset
 CUBattleExtensionData
 CUCameraShakeData
 CUCharaSelectData
 CUCollisionData
 CUExtendedCommonActivatableWidget
 CUFlipbookData
 CULinkActorData
 CUMaterialData
 CUNightSkyAnimInstance
 CUNightSkyBattleWidget
 CUNightSkyBlueprintFunctionLibrary
 CUNightSkyGameInstance
 CUNightSkySaveInfo
 CUNightSkySettingsInfo
 CUParticleData
 CUReplaySaveInfo
 CUSequenceData
 CUSerializableObj
 CUSoundData
 CUStageData
 CUStateA character state that determines behavior
 CUStateAlias
 CUStateData
 CUSubroutineA subroutine callable from any player or object state
 CUSubroutineData
 CUSubroutineState