Night Sky Engine
A fighting game framework made in Unreal Engine
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►CAActor | |
►CAAIController | |
►CACharacter | |
►CAGameModeBase | |
►CAGameStateBase | |
►CAPawn | |
►CAPlayerController | |
►CConnectionManager | |
CFAnimStruct | |
CFAudioChannel | |
CFBattleData | |
CFBattleInputActions | |
CFBattleParticle | |
CFBattleState | |
CFBPRollbackData | |
CFCameraShakeStruct | |
CFCollisionBox | A collision box |
CFCollisionStruct | |
CFEventHandler | |
CFExtraGauge | |
CFFlipbookStruct | |
CFGroundBounceData | |
CFHitData | |
CFHitDataCommon | |
CFHitPosition | |
CFHitValueOverTime | |
CFHomingParams | |
CFInputActionBindingHandle | |
CFInputBitmask | |
CFInputBuffer | The input buffer for a player object |
CFInputCondition | |
CFInputConditionList | |
CFLinkActorStruct | |
CFLinkedActorContainer | |
CFMaterialStruct | |
CFNetworkStats | |
CFNSESessionInfo | |
►CFObjectAndNameAsStringProxyArchive | |
CFObjectRecord | |
CFParticleStruct | |
CFRandomManager | |
CFRollbackData | |
CFSequenceStruct | |
CFSoundStruct | |
CFStateCPUData | |
CFStateMachine | The player object's state machine |
CFSuperArmorData | |
CFTeamData | |
CFWallBounceData | |
►CModuleRules | |
►CUAnimInstance | |
►CUBlueprintFunctionLibrary | |
►CUCommonActivatableWidget | |
►CUDataAsset | |
►CUEnhancedInputUserSettings | |
►CUEnhancedPlayerMappableKeyProfile | |
►CUGameInstance | |
►CUGameInstanceSubsystem | |
►CUObject | |
►CUPlayerMappableKeySettings | |
►CUPrimaryDataAsset | |
►CUSaveGame | |
►CUUserWidget |