Night Sky Engine
A fighting game framework made in Unreal Engine
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
►
C
AActor
C
AAudioManager
►
C
AFighterLocalRunner
►
C
AFighterMultiplayerRunner
C
AFighterSynctestRunner
C
AFighterReplayRunner
C
ANightSkyBattleHudActor
C
AParticleManager
►
C
AAIController
C
ANightSkyAIController
►
C
ACharacter
C
AWTCharacter
►
C
AGameModeBase
C
ANightSkyEngineGameModeBase
►
C
AGameStateBase
C
ANightSkyCharaSelectGameState
►
C
ANightSkyGameState
C
ANightSkyWTGameState
C
ANightSkyVSInfoGameState
►
C
APawn
►
C
ABattleObject
C
APlayerObject
C
ANetworkPawn
►
C
APlayerController
►
C
ANightSkyPlayerController
C
ANightSkyWTPlayerController
►
C
ConnectionManager
C
RpcConnectionManager
C
FAnimRotator
C
FAnimStruct
C
FAnimTransform
C
FAnimVector
C
FAudioChannel
C
FBattleData
C
FBattleInputActions
►
C
FBattleObjectLog
C
FPlayerObjectLog
C
FBattleParticle
C
FBattleState
C
FCameraShakeStruct
C
FCollisionBox
A collision box
C
FCollisionStruct
C
FEventHandler
C
FExtraGauge
C
FFlipbookStruct
C
FGroundBounceData
C
FHitData
C
FHitDataCommon
C
FHitPosition
C
FHitValueOverTime
C
FHomingParams
C
FInputActionBindingHandle
C
FInputBitmask
C
FInputBuffer
The input buffer for a player object
C
FInputCondition
C
FInputConditionList
C
FLinkActorStruct
C
FLinkedActorContainer
C
FMaterialStruct
C
FNetworkMirror
C
FNetworkStats
C
FNSESessionInfo
►
C
FObjectAndNameAsStringProxyArchive
C
FNightSkySaveArchive
C
FObjectRecord
C
FParticleStruct
C
FRandomManager
C
FRollbackAnimation
C
FRollbackData
C
FScreenData
C
FSequenceStruct
C
FSoundStruct
C
FStateCPUData
C
FStateMachine
The player object's state machine
C
FSuperArmorData
C
FTeamData
C
FWallBounceData
►
C
ModuleRules
C
NightSkyEngine
►
C
UAnimInstance
C
UNightSkyAnimInstance
►
C
UAnimMetaData
C
UNightSkyAnimMetaData
►
C
UAssetUserData
C
UNightSkyAnimSequenceUserData
►
C
UBlueprintFunctionLibrary
C
UNightSkyBlueprintFunctionLibrary
►
C
UCommonActivatableWidget
C
UExtendedCommonActivatableWidget
►
C
UDataAsset
C
UBattleExtensionData
C
UCameraShakeData
C
UCollisionData
C
UFlipbookData
C
ULinkActorData
C
UMaterialData
C
UParticleData
C
USequenceData
C
USoundData
C
UStateData
C
USubroutineData
►
C
UEnhancedInputUserSettings
C
UNSEEnhancedInputUserSettings
►
C
UEnhancedPlayerMappableKeyProfile
C
UNSEPlayerMappableKeyProfile
►
C
UGameInstance
C
UNightSkyGameInstance
►
C
UGameInstanceSubsystem
C
UNSESessionSubsystem
►
C
UObject
►
C
USerializableObj
C
UBattleExtension
A customizable extension to the battle ruleset
►
C
UState
A character state that determines behavior
C
UStateAlias
C
USubroutineState
C
USubroutine
A subroutine callable from any player or object state
►
C
UPlayerMappableKeySettings
C
UNSEPlayerMappableKeySettings
►
C
UPrimaryDataAsset
C
UPrimaryCharaData
C
UPrimaryStageData
►
C
USaveGame
►
C
UNightSkySaveInfo
C
UNightSkySettingsInfo
C
UReplaySaveInfo
►
C
UUserWidget
C
UNightSkyBattleWidget
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