Night Sky Engine
A fighting game framework made in Unreal Engine
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CAActor
 CAAIController
 CACharacter
 CAGameModeBase
 CAGameStateBase
 CAPawn
 CAPlayerController
 CConnectionManager
 CFAnimStruct
 CFAudioChannel
 CFBattleData
 CFBattleInputActions
 CFBattleParticle
 CFBattleState
 CFBPRollbackData
 CFCameraShakeStruct
 CFCollisionBoxA collision box
 CFCollisionStruct
 CFEventHandler
 CFExtraGauge
 CFFlipbookStruct
 CFGroundBounceData
 CFHitData
 CFHitDataCommon
 CFHitPosition
 CFHitValueOverTime
 CFHomingParams
 CFInputActionBindingHandle
 CFInputBitmask
 CFInputBufferThe input buffer for a player object
 CFInputCondition
 CFInputConditionList
 CFLinkActorStruct
 CFLinkedActorContainer
 CFMaterialStruct
 CFNetworkStats
 CFNSESessionInfo
 CFObjectAndNameAsStringProxyArchive
 CFObjectRecord
 CFParticleStruct
 CFRandomManager
 CFRollbackData
 CFSequenceStruct
 CFSoundStruct
 CFStateCPUData
 CFStateMachineThe player object's state machine
 CFSuperArmorData
 CFTeamData
 CFWallBounceData
 CModuleRules
 CUAnimInstance
 CUBlueprintFunctionLibrary
 CUCommonActivatableWidget
 CUDataAsset
 CUEnhancedInputUserSettings
 CUEnhancedPlayerMappableKeyProfile
 CUGameInstance
 CUGameInstanceSubsystem
 CUObject
 CUPlayerMappableKeySettings
 CUPrimaryDataAsset
 CUSaveGame
 CUUserWidget